/* * ops.c - Higher-level toolpath operations * * Written 2010 by Werner Almesberger * Copyright 2010 Werner Almesberger * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. */ #include #include "path.h" #include "shape.h" #include "ops.h" static void tool_comp_1(struct path *path, int inside, int dog_bone) { int left; struct path *new; left = path_tool_is_left(path); if (inside) new = path_offset(path, !left, path->notch); else new = path_offset(path, left, path->notch || dog_bone); path_replace(path, new); } void tool_comp_paths(struct path *paths, int dog_bone, int all_inside) { struct path *leftmost, *path; /* * We don't have an algorithm (yet) that can detect which paths are * inside other paths. Therefore, we fake it by looking for the path * that contains lowest x coordinate. This ought to be the outer * boundary of the piece. * * Note that this heuristic falls apart when a job consists of * multiple pieces. In this case, the #%outside hint can be used to * explicitly tell cameo to treat the path as an outside edge. */ leftmost = path_find_leftmost(paths); for (path = paths; path; path = path->next) if (path != leftmost && (all_inside || !path->outside)) tool_comp_1(path, 1, dog_bone); if (!all_inside) for (path = paths; path; path = path->next) if (path != leftmost && path->outside) tool_comp_1(path, 0, dog_bone); tool_comp_1(leftmost, all_inside, dog_bone); } struct path *try_drill(struct path *path, double d_min, double d_max) { struct path *new; if (path->r_tool*2 < d_min || path->r_tool*2 > d_max) return NULL; if (!path->first || path->first != path->last) return NULL; new = path_new((d_min+d_max)/2); /* @@@ fishy */ path_add(new, path->first->x, path->first->y, path->first->z); return new; } struct path *try_mill(struct path *path, double diam, double step) { if (path->r_tool*2 < diam) return NULL; if (!path->first) return NULL; if (path->first == path->last) return circle(path->first->x, path->first->y, path->first->z, path->r_tool, diam/2, step); if (path->first->next == path->last) return slot(path->first->x, path->first->y, path->first->next->x, path->first->next->y, path->first->z, path->r_tool, diam/2, step); return NULL; }