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cae-tools/solidify/main.pov
Werner Almesberger 17824f4cb4 Added remaining transformations to POV-Ray output. Added example. Cleaned up
main.pov

- solidify/povray.c (povray_face): added inclination of the z0 plane
- solidify/povray.c (povray_face): added overlap transform (rotation and
  shift)
- solidify/povray.c (povray_face): added comments to all the POV-Ray
  commands
- solidify/batcvr.sfy: battery cover example (almost looks good)
- solidify/main.pov: added second light source slightly below the xy plane
- solidify/main.pov: use "object" instead of "union" to place the part
- solidify/main.pov: make material less transparent (50% -> 20%)
- solidify/main.pov: added second battery cover, showing edge and bottom
2010-09-25 17:47:50 -03:00

65 lines
1.3 KiB
POVRay

#include "colors.inc"
#include "batcvr.inc"
/*
* POV-Ray defaults to a "camera" coordinate system that can be confusing.
* We use a traditional mathematical/engineering view, with a view from
* X-/Y-/Z+ into the X/Y plane.
*/
camera {
location <-30, -80, 40>
look_at <20, 20, 0>
sky z
right -4/3*x
}
background { color White }
light_source {
<-200, -300, 200>
color White
}
light_source {
<-100, -500, -10>
color White
}
/*
* Mark the coordinate axes:
* - a red unit sphere at the center
* - three green spheres at x = 10*i
* - two blue spheres at y = 10*i
* - one yellow sphere at z = 10
*/
sphere { < 0, 0, 0>, 1 pigment { color Red } }
sphere { <10, 0, 0>, 1 pigment { color Green } }
sphere { <20, 0, 0>, 1 pigment { color Green } }
sphere { <30, 0, 0>, 1 pigment { color Green } }
sphere { < 0, 10, 0>, 1 pigment { color Blue } }
sphere { < 0, 20, 0>, 1 pigment { color Blue } }
sphere { < 0, 0, 10>, 1 pigment { color Yellow } }
#declare Finish = finish {
brilliance 2
phong 0.8
phong_size 100
metallic
}
object {
Part_batcvr
pigment { rgbf <0.9, 0.9, 0.9, 0.2> }
finish { Finish }
}
object {
Part_batcvr
pigment { rgbf <1, 0.8, 0.8, 0.2> }
finish { Finish }
translate <0, 0, 25>
rotate <0, 20, 80>
}