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git://projects.qi-hardware.com/eda-tools.git
synced 2024-11-04 23:05:21 +02:00
eeshow/gui/input.c: add tracing (-v -v -v); rename input_normal to input_idle
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822a14fc55
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@ -18,6 +18,7 @@
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#include <gtk/gtk.h>
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#include "misc/util.h"
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#include "misc/diag.h"
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#include "gui/input.h"
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@ -29,7 +30,7 @@ static struct input {
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void *user;
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enum state {
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input_normal,
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input_idle,
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input_clicking,
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input_ignoring, /* click rejected by moving the cursor */
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input_hovering,
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@ -43,6 +44,28 @@ static int curr_x, curr_y; /* last mouse position */
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static int clicked_x, clicked_y; /* button down position */
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/* ----- Debugging tools --------------------------------------------------- */
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static const char *state(void)
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{
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switch (sp->state) {
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case input_idle:
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return "IDLE";
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case input_clicking:
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return "CLICKING";
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case input_ignoring:
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return "IGNORING";
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case input_hovering:
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return "HOVERING";
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case input_dragging:
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return "DRAGGING";
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default:
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abort();
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}
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}
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/* ----- Mouse button ------------------------------------------------------ */
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@ -57,8 +80,10 @@ static gboolean motion_notify_event(GtkWidget *widget, GdkEventMotion *event,
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if (!sp)
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return TRUE;
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progress(3, "motion %s\n", state());
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switch (sp->state) {
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case input_normal:
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case input_idle:
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if (sp->ops->hover_begin &&
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sp->ops->hover_begin(sp->user, event->x, event->y))
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sp->state = input_hovering;
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@ -84,7 +109,7 @@ static gboolean motion_notify_event(GtkWidget *widget, GdkEventMotion *event,
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/* Caution: hover_update may switch input layers */
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if (sp->ops->hover_update(sp->user, event->x, event->y) &&
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sp == old_sp) {
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sp->state = input_normal;
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sp->state = input_idle;
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if (sp->ops->hover_end)
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sp->ops->hover_end(sp->user);
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}
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@ -111,8 +136,10 @@ static gboolean button_press_event(GtkWidget *widget, GdkEventButton *event,
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if (event->button != 1)
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return TRUE;
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progress(3, "press %s\n", state());
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switch (sp->state) {
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case input_normal:
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case input_idle:
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sp->state = input_clicking;
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clicked_x = event->x;
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clicked_y = event->y;
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@ -145,20 +172,22 @@ static gboolean button_release_event(GtkWidget *widget, GdkEventButton *event,
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if (event->button != 1)
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return TRUE;
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progress(3, "release %s\n", state());
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switch (sp->state) {
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case input_normal:
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case input_idle:
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/* hover_click changed the input configuration */
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break;
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case input_clicking:
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sp->state = input_normal;
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sp->state = input_idle;
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if (sp->ops->click)
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sp->ops->click(sp->user, clicked_x, clicked_y);
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break;
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case input_ignoring:
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sp->state = input_normal;
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sp->state = input_idle;
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break;
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case input_dragging:
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sp->state = input_normal;
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sp->state = input_idle;
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if (sp->ops->drag_end)
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sp->ops->drag_end(sp->user);
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break;
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@ -247,7 +276,7 @@ void input_push(const struct input_ops *ops, void *user)
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new = alloc_type(struct input);
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new->ops = ops;
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new->user = user;
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new->state = input_normal;
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new->state = input_idle;
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new->next = sp;
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sp = new;
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}
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