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fped/obj.c

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/*
* obj.c - Object definition model
*
* Written 2009, 2010 by Werner Almesberger
* Copyright 2009, 2010 by Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "util.h"
#include "error.h"
#include "expr.h"
#include "meas.h"
#include "inst.h"
#include "hole.h"
#include "layer.h"
#include "delete.h"
#include "obj.h"
#define DEFAULT_SILK_WIDTH make_mil(15) /* @@@ */
#define DEFAULT_OFFSET make_mil(0) /* @@@ */
#define MAX_ITERATIONS 1000 /* abort "loop"s at this limit */
char *pkg_name = NULL;
struct frame *frames = NULL;
struct frame *root_frame = NULL;
struct frame *active_frame = NULL;
void *instantiation_error = NULL;
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-01-12 04:18:58 +02:00
/* ----- Searching --------------------------------------------------------- */
/*
* @@@ Known bug: we should compare all parameters of an instance, not just the
* object's base or the vectors end.
*/
static int found = 0;
static int search_suspended = 0;
static const struct vec *find_vec = NULL;
static const struct obj *find_obj = NULL;
static struct coord find_pos;
static void suspend_search(void)
{
search_suspended++;
}
static void resume_search(void)
{
assert(search_suspended > 0);
search_suspended--;
}
static struct coord get_pos(const struct inst *inst)
{
return inst->obj ? inst->base : inst->u.vec.end;
}
void find_inst(const struct inst *inst)
{
struct coord pos;
if (search_suspended)
return;
if (find_vec != inst->vec)
return;
if (find_obj != inst->obj)
return;
pos = get_pos(inst);
if (pos.x != find_pos.x || pos.y != find_pos.y)
return;
found++;
}
void search_inst(const struct inst *inst)
{
find_vec = inst->vec;
find_obj = inst->obj;
find_pos = get_pos(inst);
}
/* ----- Get the list of anchors of an object ------------------------------ */
int obj_anchors(struct obj *obj, struct vec ***anchors)
{
anchors[0] = &obj->base;
switch (obj->type) {
case ot_frame:
return 1;
case ot_rect:
case ot_line:
anchors[1] = &obj->u.rect.other;
return 2;
case ot_pad:
anchors[1] = &obj->u.pad.other;
return 2;
case ot_hole:
anchors[1] = &obj->u.hole.other;
return 2;
case ot_meas:
anchors[1] = &obj->u.meas.high;
return 2;
case ot_arc:
/*
* Put end point first so that this is what we grab if dragging
* a circle (thereby turning it into an arc).
*/
anchors[1] = &obj->u.arc.end;
anchors[2] = &obj->u.arc.start;
return 3;
default:
abort();
}
}
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-01-12 04:18:58 +02:00
/* ----- Instantiation ----------------------------------------------------- */
static int generate_frame(struct frame *frame, struct coord base,
const struct frame *parent, struct obj *frame_ref, int active);
struct num eval_unit(const struct expr *expr, const struct frame *frame);
/*static*/ struct num eval_unit(const struct expr *expr, const struct frame *frame)
{
struct num d;
d = eval_num(expr, frame);
if (!is_undef(d) && to_unit(&d))
return d;
fail_expr(expr);
return undef;
}
static struct num eval_unit_default(const struct expr *expr,
const struct frame *frame, struct num def)
{
if (expr)
return eval_unit(expr, frame);
to_unit(&def);
return def;
}
static int generate_vecs(struct frame *frame, struct coord base)
{
struct coord vec_base;
struct vec *vec;
struct num x, y;
for (vec = frame->vecs; vec; vec = vec->next) {
x = eval_unit(vec->x, frame);
if (is_undef(x))
goto error;
y = eval_unit(vec->y, frame);
if (is_undef(y))
goto error;
vec_base = vec->base ? vec->base->pos : base;
vec->pos = vec_base;
vec->pos.x += x.n;
vec->pos.y += y.n;
if (!inst_vec(vec, vec_base))
goto error;
meas_post(vec, vec->pos);
}
return 1;
error:
instantiation_error = vec;
return 0;
}
static int generate_objs(struct frame *frame, struct coord base, int active)
{
struct obj *obj;
char *name;
int ok;
struct num width, offset;
for (obj = frame->objs; obj; obj = obj->next)
switch (obj->type) {
case ot_frame:
if (!generate_frame(obj->u.frame.ref,
obj->base ? obj->base->pos : base, frame, obj,
active && obj->u.frame.ref->active_ref == obj))
return 0;
break;
case ot_line:
width = eval_unit_default(obj->u.line.width, frame,
DEFAULT_SILK_WIDTH);
if (is_undef(width))
goto error;
if (!inst_line(obj, obj->base ? obj->base->pos : base,
obj->u.line.other ? obj->u.line.other->pos : base,
width.n))
goto error;
break;
case ot_rect:
width = eval_unit_default(obj->u.rect.width, frame,
DEFAULT_SILK_WIDTH);
if (is_undef(width))
goto error;
if (!inst_rect(obj, obj->base ? obj->base->pos : base,
obj->u.rect.other ? obj->u.rect.other->pos : base,
width.n))
goto error;
break;
case ot_pad:
name = expand(obj->u.pad.name, frame);
if (!name)
goto error;
ok = inst_pad(obj, name,
obj->base ? obj->base->pos : base,
obj->u.pad.other ? obj->u.pad.other->pos : base);
free(name);
if (!ok)
goto error;
break;
case ot_hole:
if (!inst_hole(obj, obj->base ? obj->base->pos : base,
obj->u.hole.other ? obj->u.hole.other->pos : base))
goto error;
break;
case ot_arc:
width = eval_unit_default(obj->u.arc.width, frame,
DEFAULT_SILK_WIDTH);
if (is_undef(width))
goto error;
if (!inst_arc(obj, obj->base ? obj->base->pos : base,
obj->u.arc.start ? obj->u.arc.start->pos : base,
obj->u.arc.end ? obj->u.arc.end->pos : base,
width.n))
goto error;
break;
case ot_meas:
assert(frame == root_frame);
offset = eval_unit_default(obj->u.meas.offset, frame,
DEFAULT_OFFSET);
if (is_undef(offset))
goto error;
inst_meas_hint(obj, offset.n);
break;
default:
abort();
}
return 1;
error:
instantiation_error = obj;
return 0;
}
static int generate_items(struct frame *frame, struct coord base, int active)
{
char *s;
int ok;
if (!frame->name) {
s = expand(pkg_name, frame);
inst_select_pkg(s);
free(s);
}
inst_begin_active(active && frame == active_frame);
ok = generate_vecs(frame, base) && generate_objs(frame, base, active);
inst_end_active();
return ok;
}
static int run_loops(struct frame *frame, struct loop *loop,
struct coord base, int active)
{
struct num from, to;
int n;
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-01-12 04:18:58 +02:00
int found_before, ok;
if (!loop)
return generate_items(frame, base, active);
from = eval_num(loop->from.expr, frame);
if (is_undef(from)) {
fail_expr(loop->from.expr);
instantiation_error = loop;
return 0;
}
if (!is_dimensionless(from)) {
fail("incompatible type for start value");
fail_expr(loop->from.expr);
instantiation_error = loop;
return 0;
}
to = eval_num(loop->to.expr, frame);
if (is_undef(to)) {
fail_expr(loop->to.expr);
instantiation_error = loop;
return 0;
}
if (!is_dimensionless(to)) {
fail("incompatible type for end value");
fail_expr(loop->to.expr);
instantiation_error = loop;
return 0;
}
assert(!loop->initialized);
loop->curr_value = from.n;
loop->initialized = 1;
n = 0;
for (; loop->curr_value <= to.n; loop->curr_value += 1) {
if (n >= MAX_ITERATIONS) {
fail("%s: too many iterations (%d)", loop->var.name,
MAX_ITERATIONS);
instantiation_error = loop;
goto fail;
}
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-01-12 04:18:58 +02:00
found_before = found;
if (loop->found == loop->active)
suspend_search();
ok = run_loops(frame, loop->next, base,
active && loop->active == n);
if (loop->found == loop->active)
resume_search();
if (!ok)
goto fail;
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-01-12 04:18:58 +02:00
if (found_before != found)
loop->found = n;
n++;
}
loop->initialized = 0;
loop->curr_value = UNDEF;
if (active) {
loop->n = from.n;
loop->iterations = n;
}
return 1;
fail:
loop->initialized = 0;
return 0;
}
static int iterate_tables(struct frame *frame, struct table *table,
struct coord base, int active)
{
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-01-12 04:18:58 +02:00
int found_before, ok;
if (!table)
return run_loops(frame, frame->loops, base, active);
for (table->curr_row = table->rows; table->curr_row;
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-01-12 04:18:58 +02:00
table->curr_row = table->curr_row->next) {
found_before = found;
if (table->found_row == table->active_row)
suspend_search();
ok = iterate_tables(frame, table->next, base,
active && table->active_row == table->curr_row);
if (table->found_row == table->active_row)
resume_search();
if (!ok)
return 0;
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-01-12 04:18:58 +02:00
if (found_before != found)
table->found_row = table->curr_row;
}
return 1;
}
static int generate_frame(struct frame *frame, struct coord base,
const struct frame *parent, struct obj *frame_ref, int active)
{
int ok;
/*
* We ensure during construction that frames can never recurse.
*/
inst_begin_frame(frame_ref, frame, base,
active && parent == active_frame,
active && frame == active_frame);
frame->curr_parent = parent;
ok = iterate_tables(frame, frame->tables, base, active);
inst_end_frame(frame);
frame->curr_parent = NULL;
return ok;
}
static void reset_all_loops(void)
{
const struct frame *frame;
struct loop *loop;
for (frame = frames; frame; frame = frame->next)
for (loop = frame->loops; loop; loop = loop->next)
loop->iterations = 0;
}
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-01-12 04:18:58 +02:00
static void reset_found(void)
{
struct frame *frame;
struct table *table;
struct loop *loop;
for (frame = frames; frame; frame = frame->next) {
for (table = frame->tables; table; table = table->next)
table->found_row = NULL;
for (loop = frame->loops; loop; loop = loop->next)
loop->found = -1;
frame->found_ref = NULL;
}
}
/*
* Note: we don't use frame->found_ref yet. Instead, we adjust the frame
* references with activate_item in inst.c
*/
static void activate_found(void)
{
struct frame *frame;
struct table *table;
struct loop *loop;
for (frame = frames; frame; frame = frame->next) {
for (table = frame->tables; table; table = table->next)
if (table->found_row)
table->active_row = table->found_row;
for (loop = frame->loops; loop; loop = loop->next)
if (loop->found != -1)
loop->active = loop->found;
if (frame->found_ref)
frame->active_ref = frame->found_ref;
}
}
int instantiate(void)
{
struct coord zero = { 0, 0 };
int ok;
meas_start();
inst_start();
instantiation_error = NULL;
reset_all_loops();
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-01-12 04:18:58 +02:00
reset_found();
found = 0;
search_suspended = 0;
ok = generate_frame(root_frame, zero, NULL, NULL, 1);
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-01-12 04:18:58 +02:00
if (ok && (find_vec || find_obj) && found)
activate_found();
find_vec = NULL;
find_obj = NULL;
if (ok)
ok = link_holes();
if (ok)
ok = refine_layers();
if (ok)
ok = instantiate_meas();
if (ok)
inst_commit();
else
inst_revert();
return ok;
}
/* ----- deallocation ------------------------------------------------------ */
void obj_cleanup(void)
{
free(pkg_name);
while (frames) {
delete_frame(frames);
destroy();
}
}