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fped/obj.h

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/*
* obj.h - Object definition model
*
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
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* Written 2009, 2010 by Werner Almesberger
* Copyright 2009, 2010 by Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#ifndef OBJ_H
#define OBJ_H
#include <assert.h>
#include <gtk/gtk.h>
#include "expr.h"
#include "coord.h"
#include "meas.h"
#include "layer.h"
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
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/*
* Objects contain various fields that help to select instances under various
* conditions. They are "current", "active", and "found":
*
* - current: the path taken while instantiating. E.g., we may make one frame
* reference the "current" reference of this frame and then recurse into it.
* "Current" is reset to a null value after instantiation is complete, to
* allow other functions (such as expression evaluation) to distinguish
* between instantiation and editing.
*
* - active: the path selected by the user, through the GUI. This allows the
* user to reach any instance, similar to how instantiation visits all
* instances. The difference to "current" is that "active" is persistent
* across instantiation while "current" iterates through all possible values
* during instantiation.
*
* - found: then clicking on an unselected instance, fped will try to activate
* this instance. In order to do so, it needs to determine which choices need
* to be activated to reach the instance. "Found" records this information.
* At the end of the search, all "found" choices become "active".
*
* If, during the search, an instance can be reached with the "found" choice
* being equal to the choice active at that time, "found" will not be set to
* any other value. This prevents searches from affecting choices that play
* no role in the selection of the instance.
*/
struct var {
const char *name;
struct var *next;
/* back reference */
struct frame *frame;
struct table *table; /* NULL if loop */
/* for the GUI */
GtkWidget *widget;
/* for evaluation */
int visited;
};
struct value {
struct expr *expr;
struct value *next;
/* back reference, NULL if loop */
struct row *row;
/* for the GUI */
GtkWidget *widget;
};
struct row {
struct value *values;
struct row *next;
/* back reference */
struct table *table;
};
struct table {
struct var *vars;
struct row *rows;
struct table *next;
/* used during generation and when editing */
struct row *curr_row;
/* GUI use */
struct row *active_row;
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
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/* For searching */
struct row *found_row; /* NULL if not found yet */
};
struct loop {
struct var var;
struct value from;
struct value to;
struct loop *next;
/* used during generation */
double curr_value;
/* GUI use */
int active; /* n-th iteration is active, 0 based */
double n; /* start value when it was active */
int iterations; /* iterations when it was active */
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
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/* For searching */
int found; /* -1 if not found yet */
/* for evaluation */
int initialized;
};
struct sample;
struct vec {
const char *name; /* NULL if anonymous */
struct expr *x;
struct expr *y;
struct vec *base; /* NULL if frame */
struct vec *next;
/* used during generation */
struct coord pos;
/* used when editing */
struct frame *frame;
/* index into table of samples */
int n;
/* for re-ordering after a move */
int mark;
/* for dumping */
int dumped;
/* for the GUI */
GtkWidget *list_widget; /* NULL if items aren't shown */
};
struct frame {
const char *name; /* NULL if top-level */
struct table *tables;
struct loop *loops;
struct vec *vecs;
struct obj *objs;
struct frame *next;
struct frame *prev; /* for the list of frames in the GUI */
/* used during generation */
const struct frame *curr_parent;
/* generating and editing */
struct obj *active_ref;
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
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/* For searching */
struct obj *found_ref; /* NULL if not found yet */
/* for dumping */
int dumped;
/* for the GUI */
GtkWidget *label;
};
enum obj_type {
ot_frame,
ot_rect,
ot_pad,
ot_hole,
ot_line,
ot_arc,
ot_meas,
};
struct frame_ref {
struct frame *ref;
int lineno;
};
struct rect {
struct vec *other; /* NULL if frame origin */
struct expr *width;
};
struct pad {
char *name;
struct vec *other; /* NULL if frame origin */
int rounded;
enum pad_type type;
};
struct hole {
struct vec *other; /* NULL if frame origin */
};
struct arc {
struct vec *start; /* NULL if frame origin */
struct vec *end; /* NULL if this is a circle */
struct expr *width;
};
struct obj {
enum obj_type type;
const char *name; /* NULL if anonymous */
union {
struct frame_ref frame;
struct rect rect;
struct rect line;
struct pad pad;
struct hole hole;
struct arc arc;
struct meas meas;
} u;
struct frame *frame;
struct vec *base;
struct obj *next;
int lineno;
/* for dumping */
int dumped;
/* for the GUI */
GtkWidget *list_widget; /* NULL if items are not shown */
};
extern char *pkg_name;
extern struct frame *frames;
extern struct frame *root_frame;
extern struct frame *active_frame;
extern void *instantiation_error;
When clicking on an instance, fped used to select the currenly active instance of the corresponding object but didn't change any table or loop selection to make it active. (It did already change the frame reference.) This meant that, upon clicking on an instance, often a different instance of the same object would be selected. This was confusing at best. With the below changes, table rows and loop iterations are adjusted such that the instance that was clicked on becomes active. If the algorithm fails, fped will print "__inst_select: tries exhausted" and fail safely. Please report if this happens. - obj.c (search_inst, find_inst, instantiate): added mechanism to search for instances matching a previous instance - obj.c (run_loops, iterate_tables): record matches in found_* elements of the object's struct - obj.c (reset_found, activate_found): helper functions to initialize and apply the activation leading to the instance found - inst.c (activate_item): added comment explaining how activate_item is supposed to work and the fallacies of that logic - inst.c (inst_select): added tries counter to avoid infinite recursion when results don't converge - inst.c (__inst_select): when selecting an instance in the same frame, adjust tables and loops such that the instance becomes active - inst.c: added call to find_inst after most instance creations (add_inst) - obj.h: documented the meaning of the curr[ent]*, active*, and found* fields git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5792 99fdad57-331a-0410-800a-d7fa5415bdb3
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struct inst;
/*
* Search callback from inst, invoked after the instance has been populated.
*/
void find_inst(const struct inst *inst);
/*
* If invoking search_inst before calling "instantiate", loop and tables are
* adjusted such that an instance matching the one passed to search_inst will
* become active. Note that this doesn't necessarily succeed, in which case no
* change is made. Also, if multiple matches are encountered, the result is
* arbitrary.
*/
void search_inst(const struct inst *inst);
int obj_anchors(struct obj *obj, struct vec ***anchors);
int instantiate(void);
void obj_cleanup(void);
#endif /* !OBJ_H */