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fped/overlap.c

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/*
* overlap.c - Test for overlaps
*
* Written 2009 by Werner Almesberger
* Copyright 2009 by Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#include "coord.h"
#include "obj.h"
#include "inst.h"
#include "overlap.h"
/*
* @@@ result may be too optimistic if "b" is arounded pad.
*/
int inside(const struct inst *a, const struct inst *b)
{
struct coord min_a, max_a;
struct coord min_b, max_b;
min_a = a->base;
max_a = a->u.pad.other;
sort_coord(&min_a, &max_a);
min_b = b->base;
max_b = b->u.pad.other;
sort_coord(&min_b, &max_b);
return min_a.x >= min_b.x && max_a.x <= max_b.x &&
min_a.y >= min_b.y && max_a.y <= max_b.y;
}
/* ----- Overlap test for primitives --------------------------------------- */
struct shape {
int circle;
struct coord center;
unit_type r;
struct coord min, max;
};
static int circle_circle_overlap(struct coord c1, unit_type r1,
struct coord c2, unit_type r2)
{
return dist_point(c1, c2) <= r1+r2;
}
static int circle_rect_overlap(struct coord c, unit_type r,
struct coord min, struct coord max)
{
if (c.x < min.x-r || c.x > max.x+r)
return 0;
if (c.y < min.y-r || c.y > max.y+r)
return 0;
return 1;
}
static int rect_rect_overlap(struct coord min1, struct coord max1,
struct coord min2, struct coord max2)
{
if (max1.x < min2.x || max2.x < min1.x)
return 0;
if (max1.y < min2.y || max2.y < min1.y)
return 0;
return 1;
}
static int shapes_overlap(const struct shape *a, const struct shape *b)
{
if (a->circle && !b->circle)
return shapes_overlap(b, a);
if (a->circle) /* b must be circle, too */
return circle_circle_overlap(a->center, a->r, b->center, b->r);
if (b->circle) /* a must be rect */
return circle_rect_overlap(b->center, b->r, a->min, a->max);
return rect_rect_overlap(a->min, a->max, b->min, b->max);
}
/* ----- Recursive overlap tester ------------------------------------------ */
static int test_overlap(const struct inst *a, const struct inst *b,
const struct shape *other);
static int do_circle(const struct inst *next, const struct shape *other,
unit_type x, unit_type y, unit_type r)
{
struct shape shape = {
.circle = 1,
.center = {
.x = x,
.y = y,
},
.r = r,
};
if (next)
return test_overlap(next, NULL, &shape);
return shapes_overlap(other, &shape);
}
static int do_rect(const struct inst *next, const struct shape *other,
unit_type x, unit_type y, unit_type w, unit_type h)
{
struct shape shape = {
.circle = 0,
.min = {
.x = x,
.y = y,
},
.max = {
.x = x+w,
.y = y+h,
},
};
if (next)
return test_overlap(next, NULL, &shape);
return shapes_overlap(other, &shape);
}
static int test_overlap(const struct inst *a, const struct inst *b,
const struct shape *other)
{
struct coord min, max;
unit_type h, w, r;
min = a->base;
max = a->u.pad.other;
sort_coord(&min, &max);
h = max.y-min.y;
w = max.x-min.x;
if (!a->obj->u.pad.rounded)
return do_rect(b, other, min.x, min.y, w, h);
if (h > w) {
r = w/2;
return do_circle(b, other, min.x+r, max.y-r, r) ||
do_rect(b, other, min.x, min.y+r, w, h-2*r) ||
do_circle(b, other, min.x+r, min.y+r, r);
} else {
r = h/2;
return do_circle(b, other, min.x+r, min.y+r, r) ||
do_rect(b, other, min.x+r, min.y, w-2*r, h) ||
do_circle(b, other, max.x-r, min.y+r, r);
}
}
int overlap(const struct inst *a, const struct inst *b)
{
return test_overlap(a, b, NULL);
}