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fped/gui_frame_drag.c

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/*
* gui_frame_drag.c - GUI, dragging of frame items
*
* Written 2010 by Werner Almesberger
* Copyright 2010 by Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#include <gtk/gtk.h>
#include "obj.h"
#include "gui_util.h"
#include "gui_frame_drag.h"
Working towards the dragging of frames. Changed the press/drag/release logic of tables such that items are selected on release and we can thus drag without selecting. (From a user point of view, selecting would be fine. But selecting may sometimes cause a change_world or similar, destroying the widget, which upsets drag and drop.) - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file scope - gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk doesn't check target compatibility for us, so we have to do this explicitly - gui_frame_drag.c (drag_begin): don't leak the pixbuf - gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs. activations on button release, we now can test what is being dragged. For this, we have to explicitly clear the variable "dragging" when done. - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to setup_drag_common - gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h, gui_frame.c (frame_select_event, build_frame_label): added infrastructure for dragging frames - gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h, gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for dragging to the canvas - gui_frame.c (table_var_select_event, table_value_select_event, build_table): split logic into press and release action, so that we can drag without implicitly selecting git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
enum {
target_id_var,
target_id_value,
target_id_frame,
target_id_canvas,
};
static GtkTargetEntry target_var = {
.target = "var",
.flags = GTK_TARGET_SAME_APP,
.info = target_id_var,
};
static GtkTargetEntry target_value = {
.target = "value",
.flags = GTK_TARGET_SAME_APP,
.info = target_id_value,
};
static GtkTargetEntry target_frame = {
.target = "frame",
.flags = GTK_TARGET_SAME_APP,
.info = target_id_frame,
};
/* ----- dragging status --------------------------------------------------- */
/*
Working towards the dragging of frames. Changed the press/drag/release logic of tables such that items are selected on release and we can thus drag without selecting. (From a user point of view, selecting would be fine. But selecting may sometimes cause a change_world or similar, destroying the widget, which upsets drag and drop.) - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file scope - gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk doesn't check target compatibility for us, so we have to do this explicitly - gui_frame_drag.c (drag_begin): don't leak the pixbuf - gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs. activations on button release, we now can test what is being dragged. For this, we have to explicitly clear the variable "dragging" when done. - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to setup_drag_common - gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h, gui_frame.c (frame_select_event, build_frame_label): added infrastructure for dragging frames - gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h, gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for dragging to the canvas - gui_frame.c (table_var_select_event, table_value_select_event, build_table): split logic into press and release action, so that we can drag without implicitly selecting git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
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* Pointer to whatever it is we're dragging. NULL if not dragging.
*/
Working towards the dragging of frames. Changed the press/drag/release logic of tables such that items are selected on release and we can thus drag without selecting. (From a user point of view, selecting would be fine. But selecting may sometimes cause a change_world or similar, destroying the widget, which upsets drag and drop.) - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file scope - gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk doesn't check target compatibility for us, so we have to do this explicitly - gui_frame_drag.c (drag_begin): don't leak the pixbuf - gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs. activations on button release, we now can test what is being dragged. For this, we have to explicitly clear the variable "dragging" when done. - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to setup_drag_common - gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h, gui_frame.c (frame_select_event, build_frame_label): added infrastructure for dragging frames - gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h, gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for dragging to the canvas - gui_frame.c (table_var_select_event, table_value_select_event, build_table): split logic into press and release action, so that we can drag without implicitly selecting git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
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static void *dragging;
Working towards the dragging of frames. Changed the press/drag/release logic of tables such that items are selected on release and we can thus drag without selecting. (From a user point of view, selecting would be fine. But selecting may sometimes cause a change_world or similar, destroying the widget, which upsets drag and drop.) - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file scope - gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk doesn't check target compatibility for us, so we have to do this explicitly - gui_frame_drag.c (drag_begin): don't leak the pixbuf - gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs. activations on button release, we now can test what is being dragged. For this, we have to explicitly clear the variable "dragging" when done. - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to setup_drag_common - gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h, gui_frame.c (frame_select_event, build_frame_label): added infrastructure for dragging frames - gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h, gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for dragging to the canvas - gui_frame.c (table_var_select_event, table_value_select_event, build_table): split logic into press and release action, so that we can drag without implicitly selecting git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
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int is_dragging(void *this)
{
return this == dragging;
}
/* ----- helper functions for indexed list and swapping -------------------- */
#define NDX(first, item) \
({ typeof(first) NDX_walk; \
int NDX_n = 0; \
for (NDX_walk = (first); NDX_walk != (item); \
NDX_walk = NDX_walk->next) \
NDX_n++; \
NDX_n; })
#define NTH(first, n) \
({ typeof(first) *NTH_walk; \
int NTH_n = (n); \
for (NTH_walk = &(first); NTH_n; NTH_n--) \
NTH_walk = &(*NTH_walk)->next; \
NTH_walk; })
#define SWAP(a, b) \
({ typeof(a) SWAP_tmp; \
SWAP_tmp = a; \
a = b; \
b = SWAP_tmp; })
/* ----- generic helper functions. maybe move to gui_util later ------------ */
static void get_cell_coords(GtkWidget *widget, guint res[4])
{
GtkWidget *tab;
tab = gtk_widget_get_ancestor(widget, GTK_TYPE_TABLE);
gtk_container_child_get(GTK_CONTAINER(tab), widget,
"left-attach", res,
"right-attach", res+1,
"top-attach", res+2,
"bottom-attach", res+3, NULL);
}
static void swap_table_cells(GtkWidget *a, GtkWidget *b)
{
GtkWidget *tab_a, *tab_b;
guint pos_a[4], pos_b[4];
tab_a = gtk_widget_get_ancestor(a, GTK_TYPE_TABLE);
tab_b = gtk_widget_get_ancestor(b, GTK_TYPE_TABLE);
get_cell_coords(a, pos_a);
get_cell_coords(b, pos_b);
g_object_ref(a);
g_object_ref(b);
gtk_container_remove(GTK_CONTAINER(tab_a), a);
gtk_container_remove(GTK_CONTAINER(tab_b), b);
gtk_table_attach_defaults(GTK_TABLE(tab_a), b,
pos_a[0], pos_a[1], pos_a[2], pos_a[3]);
gtk_table_attach_defaults(GTK_TABLE(tab_b), a,
pos_b[0], pos_b[1], pos_b[2], pos_b[3]);
g_object_unref(a);
g_object_unref(b);
}
/* ----- swap table items -------------------------------------------------- */
static void swap_vars(struct table *table, int a, int b)
{
struct var **var_a, **var_b;
var_a = NTH(table->vars, a);
var_b = NTH(table->vars, b);
swap_table_cells(box_of_label((*var_a)->widget),
box_of_label((*var_b)->widget));
SWAP(*var_a, *var_b);
SWAP((*var_a)->next, (*var_b)->next);
}
static void swap_values(struct row *row, int a, int b)
{
struct value **value_a, **value_b;
value_a = NTH(row->values, a);
value_b = NTH(row->values, b);
swap_table_cells(box_of_label((*value_a)->widget),
box_of_label((*value_b)->widget));
SWAP(*value_a, *value_b);
SWAP((*value_a)->next, (*value_b)->next);
}
static void swap_cols(struct table *table, int a, int b)
{
struct row *row;
swap_vars(table, a, b);
for (row = table->rows; row; row = row->next)
swap_values(row, a, b);
}
static void swap_rows(struct row **a, struct row **b)
{
struct value *value_a, *value_b;
value_a = (*a)->values;
value_b = (*b)->values;
while (value_a) {
swap_table_cells(box_of_label(value_a->widget),
box_of_label(value_b->widget));
value_a = value_a->next;
value_b = value_b->next;
}
SWAP(*a, *b);
SWAP((*a)->next, (*b)->next);
}
Working towards the dragging of frames. Changed the press/drag/release logic of tables such that items are selected on release and we can thus drag without selecting. (From a user point of view, selecting would be fine. But selecting may sometimes cause a change_world or similar, destroying the widget, which upsets drag and drop.) - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file scope - gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk doesn't check target compatibility for us, so we have to do this explicitly - gui_frame_drag.c (drag_begin): don't leak the pixbuf - gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs. activations on button release, we now can test what is being dragged. For this, we have to explicitly clear the variable "dragging" when done. - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to setup_drag_common - gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h, gui_frame.c (frame_select_event, build_frame_label): added infrastructure for dragging frames - gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h, gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for dragging to the canvas - gui_frame.c (table_var_select_event, table_value_select_event, build_table): split logic into press and release action, so that we can drag without implicitly selecting git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
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/* ----- common functions -------------------------------------------------- */
/*
* according to
* http://www.pubbs.net/201004/gtk/22819-re-drag-and-drop-drag-motion-cursor-lockup-fixed-.html
* http://www.cryingwolf.org/articles/gtk-dnd.html
*/
static int has_target(GtkWidget *widget, GdkDragContext *drag_context,
const char *name)
{
GdkAtom target;
target = gtk_drag_dest_find_target(widget, drag_context, NULL);
/*
* Force allocation so that we don't have to check for GDK_NONE.
*/
return target == gdk_atom_intern(name, FALSE);
}
static void drag_begin(GtkWidget *widget,
GtkTextDirection previous_direction, gpointer user_data)
{
GdkPixbuf *pixbuf;
/*
* Suppress the icon. PixBufs can't be zero-sized, but nobody will
* notice a lone pixel either :-)
*/
pixbuf =
gdk_pixbuf_get_from_drawable(NULL, DA, NULL, 0, 0, 0, 0, 1, 1);
gtk_drag_source_set_icon_pixbuf(widget, pixbuf);
Working towards the dragging of frames. Changed the press/drag/release logic of tables such that items are selected on release and we can thus drag without selecting. (From a user point of view, selecting would be fine. But selecting may sometimes cause a change_world or similar, destroying the widget, which upsets drag and drop.) - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file scope - gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk doesn't check target compatibility for us, so we have to do this explicitly - gui_frame_drag.c (drag_begin): don't leak the pixbuf - gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs. activations on button release, we now can test what is being dragged. For this, we have to explicitly clear the variable "dragging" when done. - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to setup_drag_common - gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h, gui_frame.c (frame_select_event, build_frame_label): added infrastructure for dragging frames - gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h, gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for dragging to the canvas - gui_frame.c (table_var_select_event, table_value_select_event, build_table): split logic into press and release action, so that we can drag without implicitly selecting git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
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g_object_unref(pixbuf);
dragging = user_data;
}
Working towards the dragging of frames. Changed the press/drag/release logic of tables such that items are selected on release and we can thus drag without selecting. (From a user point of view, selecting would be fine. But selecting may sometimes cause a change_world or similar, destroying the widget, which upsets drag and drop.) - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file scope - gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk doesn't check target compatibility for us, so we have to do this explicitly - gui_frame_drag.c (drag_begin): don't leak the pixbuf - gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs. activations on button release, we now can test what is being dragged. For this, we have to explicitly clear the variable "dragging" when done. - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to setup_drag_common - gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h, gui_frame.c (frame_select_event, build_frame_label): added infrastructure for dragging frames - gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h, gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for dragging to the canvas - gui_frame.c (table_var_select_event, table_value_select_event, build_table): split logic into press and release action, so that we can drag without implicitly selecting git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
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static void drag_end(GtkWidget *widget, GdkDragContext *drag_context,
gpointer user_data)
{
dragging = NULL;
}
static void setup_drag_common(GtkWidget *widget, void *user_arg)
{
g_signal_connect(G_OBJECT(widget), "drag-begin",
G_CALLBACK(drag_begin), user_arg);
g_signal_connect(G_OBJECT(widget), "drag-end",
G_CALLBACK(drag_end), user_arg);
}
/* ----- drag variables ---------------------------------------------------- */
static gboolean drag_var_motion(GtkWidget *widget,
GdkDragContext *drag_context, gint x, gint y, guint time_,
gpointer user_data)
{
struct var *from = dragging;
struct var *to = user_data;
int from_n, to_n, i;
Working towards the dragging of frames. Changed the press/drag/release logic of tables such that items are selected on release and we can thus drag without selecting. (From a user point of view, selecting would be fine. But selecting may sometimes cause a change_world or similar, destroying the widget, which upsets drag and drop.) - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file scope - gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk doesn't check target compatibility for us, so we have to do this explicitly - gui_frame_drag.c (drag_begin): don't leak the pixbuf - gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs. activations on button release, we now can test what is being dragged. For this, we have to explicitly clear the variable "dragging" when done. - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to setup_drag_common - gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h, gui_frame.c (frame_select_event, build_frame_label): added infrastructure for dragging frames - gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h, gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for dragging to the canvas - gui_frame.c (table_var_select_event, table_value_select_event, build_table): split logic into press and release action, so that we can drag without implicitly selecting git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
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if (!has_target(widget, drag_context, "var"))
return FALSE;
if (from == to || from->table != to->table)
return FALSE;
from_n = NDX(from->table->vars, from);
to_n = NDX(to->table->vars, to);
for (i = from_n < to_n ? from_n : to_n;
i != (from_n < to_n ? to_n : from_n); i++)
swap_cols(from->table, i, i+1);
return FALSE;
}
void setup_var_drag(struct var *var)
{
GtkWidget *box;
box = box_of_label(var->widget);
gtk_drag_source_set(box, GDK_BUTTON1_MASK,
Working towards the dragging of frames. Changed the press/drag/release logic of tables such that items are selected on release and we can thus drag without selecting. (From a user point of view, selecting would be fine. But selecting may sometimes cause a change_world or similar, destroying the widget, which upsets drag and drop.) - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file scope - gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk doesn't check target compatibility for us, so we have to do this explicitly - gui_frame_drag.c (drag_begin): don't leak the pixbuf - gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs. activations on button release, we now can test what is being dragged. For this, we have to explicitly clear the variable "dragging" when done. - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to setup_drag_common - gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h, gui_frame.c (frame_select_event, build_frame_label): added infrastructure for dragging frames - gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h, gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for dragging to the canvas - gui_frame.c (table_var_select_event, table_value_select_event, build_table): split logic into press and release action, so that we can drag without implicitly selecting git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
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&target_var, 1, GDK_ACTION_PRIVATE);
gtk_drag_dest_set(box, GTK_DEST_DEFAULT_HIGHLIGHT,
Working towards the dragging of frames. Changed the press/drag/release logic of tables such that items are selected on release and we can thus drag without selecting. (From a user point of view, selecting would be fine. But selecting may sometimes cause a change_world or similar, destroying the widget, which upsets drag and drop.) - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file scope - gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk doesn't check target compatibility for us, so we have to do this explicitly - gui_frame_drag.c (drag_begin): don't leak the pixbuf - gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs. activations on button release, we now can test what is being dragged. For this, we have to explicitly clear the variable "dragging" when done. - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to setup_drag_common - gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h, gui_frame.c (frame_select_event, build_frame_label): added infrastructure for dragging frames - gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h, gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for dragging to the canvas - gui_frame.c (table_var_select_event, table_value_select_event, build_table): split logic into press and release action, so that we can drag without implicitly selecting git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
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&target_var, 1, GDK_ACTION_PRIVATE);
setup_drag_common(box, var);
g_signal_connect(G_OBJECT(box), "drag-motion",
G_CALLBACK(drag_var_motion), var);
}
/* ----- drag values ------------------------------------------------------- */
static gboolean drag_value_motion(GtkWidget *widget,
GdkDragContext *drag_context, gint x, gint y, guint time_,
gpointer user_data)
{
struct value *from = dragging;
struct value *to = user_data;
Working towards the dragging of frames. Changed the press/drag/release logic of tables such that items are selected on release and we can thus drag without selecting. (From a user point of view, selecting would be fine. But selecting may sometimes cause a change_world or similar, destroying the widget, which upsets drag and drop.) - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file scope - gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk doesn't check target compatibility for us, so we have to do this explicitly - gui_frame_drag.c (drag_begin): don't leak the pixbuf - gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs. activations on button release, we now can test what is being dragged. For this, we have to explicitly clear the variable "dragging" when done. - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to setup_drag_common - gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h, gui_frame.c (frame_select_event, build_frame_label): added infrastructure for dragging frames - gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h, gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for dragging to the canvas - gui_frame.c (table_var_select_event, table_value_select_event, build_table): split logic into press and release action, so that we can drag without implicitly selecting git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
struct table *table;
struct row **row, *end;
int from_n, to_n, i;
Working towards the dragging of frames. Changed the press/drag/release logic of tables such that items are selected on release and we can thus drag without selecting. (From a user point of view, selecting would be fine. But selecting may sometimes cause a change_world or similar, destroying the widget, which upsets drag and drop.) - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file scope - gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk doesn't check target compatibility for us, so we have to do this explicitly - gui_frame_drag.c (drag_begin): don't leak the pixbuf - gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs. activations on button release, we now can test what is being dragged. For this, we have to explicitly clear the variable "dragging" when done. - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to setup_drag_common - gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h, gui_frame.c (frame_select_event, build_frame_label): added infrastructure for dragging frames - gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h, gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for dragging to the canvas - gui_frame.c (table_var_select_event, table_value_select_event, build_table): split logic into press and release action, so that we can drag without implicitly selecting git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
if (!has_target(widget, drag_context, "value"))
return FALSE;
table = from->row->table;
if (table != to->row->table)
return FALSE;
/* columns */
from_n = NDX(from->row->values, from);
to_n = NDX(to->row->values, to);
for (i = from_n < to_n ? from_n : to_n;
i != (from_n < to_n ? to_n : from_n); i++)
swap_cols(table, i, i+1);
/* rows */
if (from->row == to->row)
return FALSE;
row = &table->rows;
while (1) {
if (*row == from->row) {
end = to->row;
break;
}
if (*row == to->row) {
end = from->row;
break;
}
row = &(*row)->next;
}
while (1) {
swap_rows(row, &(*row)->next);
if (*row == end)
break;
row = &(*row)->next;
}
return FALSE;
}
void setup_value_drag(struct value *value)
{
GtkWidget *box;
box = box_of_label(value->widget);
gtk_drag_source_set(box, GDK_BUTTON1_MASK,
Working towards the dragging of frames. Changed the press/drag/release logic of tables such that items are selected on release and we can thus drag without selecting. (From a user point of view, selecting would be fine. But selecting may sometimes cause a change_world or similar, destroying the widget, which upsets drag and drop.) - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file scope - gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk doesn't check target compatibility for us, so we have to do this explicitly - gui_frame_drag.c (drag_begin): don't leak the pixbuf - gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs. activations on button release, we now can test what is being dragged. For this, we have to explicitly clear the variable "dragging" when done. - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to setup_drag_common - gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h, gui_frame.c (frame_select_event, build_frame_label): added infrastructure for dragging frames - gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h, gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for dragging to the canvas - gui_frame.c (table_var_select_event, table_value_select_event, build_table): split logic into press and release action, so that we can drag without implicitly selecting git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
&target_value, 1, GDK_ACTION_PRIVATE);
gtk_drag_dest_set(box, GTK_DEST_DEFAULT_HIGHLIGHT,
Working towards the dragging of frames. Changed the press/drag/release logic of tables such that items are selected on release and we can thus drag without selecting. (From a user point of view, selecting would be fine. But selecting may sometimes cause a change_world or similar, destroying the widget, which upsets drag and drop.) - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file scope - gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk doesn't check target compatibility for us, so we have to do this explicitly - gui_frame_drag.c (drag_begin): don't leak the pixbuf - gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs. activations on button release, we now can test what is being dragged. For this, we have to explicitly clear the variable "dragging" when done. - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to setup_drag_common - gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h, gui_frame.c (frame_select_event, build_frame_label): added infrastructure for dragging frames - gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h, gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for dragging to the canvas - gui_frame.c (table_var_select_event, table_value_select_event, build_table): split logic into press and release action, so that we can drag without implicitly selecting git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
&target_value, 1, GDK_ACTION_PRIVATE);
setup_drag_common(box, value);
g_signal_connect(G_OBJECT(box), "drag-motion",
G_CALLBACK(drag_value_motion), value);
}
Working towards the dragging of frames. Changed the press/drag/release logic of tables such that items are selected on release and we can thus drag without selecting. (From a user point of view, selecting would be fine. But selecting may sometimes cause a change_world or similar, destroying the widget, which upsets drag and drop.) - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file scope - gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk doesn't check target compatibility for us, so we have to do this explicitly - gui_frame_drag.c (drag_begin): don't leak the pixbuf - gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs. activations on button release, we now can test what is being dragged. For this, we have to explicitly clear the variable "dragging" when done. - gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to setup_drag_common - gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h, gui_frame.c (frame_select_event, build_frame_label): added infrastructure for dragging frames - gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h, gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for dragging to the canvas - gui_frame.c (table_var_select_event, table_value_select_event, build_table): split logic into press and release action, so that we can drag without implicitly selecting git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
/* ----- drag frame labels ------------------------------------------------- */
static gboolean drag_frame_motion(GtkWidget *widget,
GdkDragContext *drag_context, gint x, gint y, guint time_,
gpointer user_data)
{
if (!has_target(widget, drag_context, "frame"))
return FALSE;
//fprintf(stderr, "frame\n");
return FALSE;
}
void setup_frame_drag(struct frame *frame)
{
GtkWidget *box;
box = box_of_label(frame->label);
gtk_drag_source_set(box, GDK_BUTTON1_MASK,
&target_frame, 1, GDK_ACTION_PRIVATE);
setup_drag_common(box, frame);
g_signal_connect(G_OBJECT(box), "drag-motion",
G_CALLBACK(drag_frame_motion), frame);
}
/* ----- drag to the canvas ------------------------------------------------ */
static gboolean drag_canvas_motion(GtkWidget *widget,
GdkDragContext *drag_context, gint x, gint y, guint time_,
gpointer user_data)
{
if (!has_target(widget, drag_context, "frame"))
return FALSE;
//fprintf(stderr, "canvas\n");
return FALSE;
}
void setup_canvas_drag(GtkWidget *canvas)
{
gtk_drag_dest_set(canvas, GTK_DEST_DEFAULT_HIGHLIGHT,
&target_frame, 1, GDK_ACTION_PRIVATE);
setup_drag_common(canvas, NULL);
g_signal_connect(G_OBJECT(canvas), "drag-motion",
G_CALLBACK(drag_canvas_motion), NULL);
}