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fped/coord.c

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/*
* coord.c - Coordinate representation and basic operations
*
* Written 2009, 2010 by Werner Almesberger
* Copyright 2009, 2010 by Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#include <math.h>
#include "util.h"
#include "coord.h"
/* ----- unit conversion --------------------------------------------------- */
double mm_to_mil(double mm, int exponent)
{
return mm*pow(MIL_IN_MM, -exponent);
}
double mil_to_mm(double mil, int exponent)
{
return mil*pow(MIL_IN_MM, exponent);
}
/* ----- convert internal units to best external unit ---------------------- */
double units_to_best(unit_type u, int *mm)
{
/*
* For finding the best choice, we work with deci-micrometers and
* micro-inches. The conversion to "dum" is actually a no-op, but that
* may change if we ever pick a different internal unit than 0.1 um.
*/
long dum = round(units_to_mm(u)*10000.0);
long uin = round(units_to_mil(u)*1000.0);
/* remove trailing zeroes */
while (dum && !(dum % 10))
dum /= 10;
while (uin && !(uin % 10))
uin /= 10;
/* ceil(log10(dum)) <= ceil(log10(uin)) ? */
while (dum && uin) {
dum /= 10;
uin /= 10;
}
if (!dum) {
*mm = 1;
return units_to_mm(u);
} else {
*mm = 0;
return units_to_mil(u);
}
}
/* ----- vector operations ------------------------------------------------- */
struct coord normalize(struct coord v, unit_type len)
{
double f;
f = len/hypot(v.x, v.y);
v.x *= f;
v.y *= f;
return v;
}
struct coord rotate(struct coord v, double angle)
{
double rad = M_PI*angle/180.0;
struct coord res;
res.x = v.x*cos(rad)-v.y*sin(rad);
res.y = v.y*cos(rad)+v.x*sin(rad);
return res;
}
struct coord add_vec(struct coord a, struct coord b)
{
a.x += b.x;
a.y += b.y;
return a;
}
struct coord sub_vec(struct coord a, struct coord b)
{
a.x -= b.x;
a.y -= b.y;
return a;
}
struct coord neg_vec(struct coord v)
{
v.x = -v.x;
v.y = -v.y;
return v;
}
/* ----- point on circle --------------------------------------------------- */
struct coord rotate_r(struct coord c, unit_type r, double angle)
{
struct coord p;
angle = angle/180.0*M_PI;
p.x = c.x+r*cos(angle);
p.y = c.y+r*sin(angle);
return p;
}
double theta_vec(struct coord v)
{
double a;
a = atan2(v.y, v.x)/M_PI*180.0;
if (a < 0)
a += 360.0;
return a;
}
double theta(struct coord c, struct coord p)
{
p.x -= c.x;
p.y -= c.y;
return theta_vec(p);
}
/* ----- sorting coordinates ----------------------------------------------- */
void sort_coord(struct coord *min, struct coord *max)
{
if (min->x > max->x)
SWAP(min->x, max->x);
if (min->y > max->y)
SWAP(min->y, max->y);
}
/* ----- distance calculations --------------------------------------------- */
unit_type dist_point(struct coord a, struct coord b)
{
return hypot(a.x-b.x, a.y-b.y);
}
static unit_type dist_line_xy(unit_type px, unit_type py,
unit_type ax, unit_type ay, unit_type bx, unit_type by)
{
unit_type d_min, d;
double a, f;
d_min = hypot(ax-px, ay-py);
d = hypot(bx-px, by-py);
if (d < d_min)
d_min = d;
if (ax != bx || ay != by) {
/*
* We make a the line vector from point B and b the vector from
* B to point P. Then we calculate the projection of b on a.
*/
ax -= bx;
ay -= by;
bx = px-bx;
by = py-by;
a = hypot(ax, ay);
f = ((double) ax*bx+(double) ay*by)/a/a;
if (f >= 0 && f <= 1) {
bx -= f*ax;
by -= f*ay;
d = hypot(bx, by);
if (d < d_min)
d_min = d;
}
}
return d_min;
}
unit_type dist_line(struct coord p, struct coord a, struct coord b)
{
return dist_line_xy(p.x, p.y, a.x, a.y, b.x, b.y);
}
unit_type dist_rect(struct coord p, struct coord a, struct coord b)
{
unit_type d_min, d;
d_min = dist_line_xy(p.x, p.y, a.x, a.y, b.x, a.y);
d = dist_line_xy(p.x, p.y, a.x, a.y, a.x, b.y);
if (d < d_min)
d_min = d;
d = dist_line_xy(p.x, p.y, a.x, b.y, b.x, b.y);
if (d < d_min)
d_min = d;
d = dist_line_xy(p.x, p.y, b.x, a.y, b.x, b.y);
if (d < d_min)
d_min = d;
return d_min;
}
int inside_rect(struct coord p, struct coord a, struct coord b)
{
sort_coord(&a, &b);
if (p.x < a.x || p.x > b.x)
return 0;
if (p.y < a.y || p.y > b.y)
return 0;
return 1;
}
unit_type dist_circle(struct coord p, struct coord c, unit_type r)
{
unit_type d;
d = hypot(p.x-c.x, p.y-c.y);
return fabs(d-r);
}