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git://projects.qi-hardware.com/fped.git
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- revamped delete logic: delete now always works. If there are references, we
remove them as well. (In progress.) - added frame deletion - gui_status.c:add_label added vertical padding to keep the input area from bouncing (by Alvaro Lopes) git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5390 99fdad57-331a-0410-800a-d7fa5415bdb3
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50
README
50
README
@@ -10,6 +10,28 @@ the textual definition also has a straightforward equivalent operation
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that can be performed through the GUI.
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Building
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--------
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Check out the repository:
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svn co http://svn.openmoko.org/trunk/eda/fped
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cd fped
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Get updates:
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svn update
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Compile:
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make dep
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make
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Run an example:
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./fped qfp.fpd
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Motivation
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----------
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@@ -346,7 +368,8 @@ Parentheses can be used to change precedence.
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GUI
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---
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Keys:
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Keyboard shortcuts
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- - - - - - - - -
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Space reset user coordinates
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+, = zoom in (like mouse wheel forward)
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@@ -356,3 +379,28 @@ Space reset user coordinates
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# zoom and center to currently active frame instance
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Delete delete the currently selected object
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U undelete the previously deleted object
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Canvas
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- - -
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To create a new object, click on the corresponding tool icon, move the
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mouse to the base point of the new object, then drag to the object's
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second point.
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Frame references are created as follows:
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- select the frame you want to add
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- click on the frame icon. A black dot should appear on the icon.
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- select the frame on which you want to add the new reference.
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The black dot should change to a green dot. If the current frame
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is a child of the selected frame, the dot remains black.
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- click on the desired base location
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To change a point of an object, select the object, then drag the point
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to its new location. To edit the object's parameters, select it and
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make the changes in the input area at the bottom.
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To delete an object, select it and press Delete. Deleted objects can
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be undeleted by pressing "u". If any other changes have been made
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since deletion, fped may misbehave.
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