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- gui.c (change_world_reselect): take into account that we may get called
with a selected object but no selected instance. In this case, don't try to re-select. (Not perfect, but better than the crash this caused so far.) git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5999 99fdad57-331a-0410-800a-d7fa5415bdb3
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gui.c
11
gui.c
@ -342,6 +342,17 @@ void change_world_reselect(void)
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{
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struct obj *selected_obj;
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/*
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* We can edit an object even if it's not selected if it was picked
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* via the item view. inst_select_obj tries to find an instance, but
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* if there's never been a successful instantiation since creation of
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* the object or if the object is unreachable for some other reason,
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* then selected_inst will be NULL.
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*/
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if (!selected_inst) {
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change_world();
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return;
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}
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selected_obj = selected_inst->obj;
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change_world();
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inst_select_obj(selected_obj);
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