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mirror of git://projects.qi-hardware.com/fped.git synced 2024-11-21 20:59:42 +02:00

Added a topological sort algorithm, for use when dumping.

- tsort.h, tsort.c, Makefile: stable topological sort with priorities
- fpd.l, fpd.y: added directive %tsort to test-drive the sort algorithm
- README: documented %tsort



git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5942 99fdad57-331a-0410-800a-d7fa5415bdb3
This commit is contained in:
werner 2010-04-26 15:18:01 +00:00
parent e047cc074d
commit 190bcaf982
7 changed files with 233 additions and 5 deletions

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@ -16,7 +16,7 @@ UPLOAD = werner@sita.openmoko.org:public_html/fped/
OBJS = fped.o expr.o coord.o obj.o delete.o inst.o util.o error.o \
unparse.o file.o dump.o kicad.o postscript.o meas.o \
layer.o overlap.o hole.o \
layer.o overlap.o hole.o tsort.o \
cpp.o lex.yy.o y.tab.o \
gui.o gui_util.o gui_style.o gui_inst.o gui_status.o gui_canvas.o \
gui_tool.o gui_over.o gui_meas.o gui_frame.o gui_frame_drag.o

10
README
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@ -582,14 +582,15 @@ would print "width = 1mm"
Experimental: debugging directives
----------------------------------
For debugging and regression tests, fped supports the following commands
that mimick the effect of GUI operations:
For debugging and regression tests, fped supports the following commands,
most of which mimick the effect of GUI operations:
%del <identifier>
%move <identifier> [<number>] <identifier>
%print <expression>
%dump
%exit
%tsort { -<id> | +<id> | <id-before> <id-after> [<number>] ... }
%del and %move take as their first argument the name of the vector or
object to manipulate. For this purpose, also objects can be labeled.
@ -608,3 +609,8 @@ anchor index vec/frame line/rect/pad arc measurement
%dump writes the footprint definition in the fped language to standard
output. %exit immediately exits fped, without invoking the GUI.
%tsort is used to test-drive the topological sort algorithm. The items
in the curly braces are declarations of nodes with (-<id>) or without
(+<id>) decay or edges in the partial order. The optional number is
the edge's priority. See tsort.c for details.

1
TODO
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@ -69,7 +69,6 @@ Future directions:
- live update of value when entering strings and expressions ?
- advanced: non-standard solder mask
- advanced: solder paste exceptions (subtractive, additive)
- advanced: holes
- advanced: silk line width
- future: consider editing non-canvas items (e.g., variable names/values) in
place

2
fpd.l
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@ -133,6 +133,8 @@ SP [\t ]*
return TOK_DBG_DUMP; }
<INITIAL>"%exit" { BEGIN(NOKEYWORD);
return TOK_DBG_EXIT; }
<INITIAL>"%tsort" { BEGIN(NOKEYWORD);
return TOK_DBG_TSORT; }
<INITIAL>[a-zA-Z_][a-zA-Z_0-9]*: { *strchr(yytext, ':') = 0;
yylval.id = unique(yytext);

38
fpd.y
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@ -22,6 +22,7 @@
#include "meas.h"
#include "gui_status.h"
#include "dump.h"
#include "tsort.h"
#include "fpd.h"
@ -46,6 +47,8 @@ static int n_vars, n_values;
static const char *id_sin, *id_cos, *id_sqrt;
static struct tsort *tsort;
static struct frame *find_frame(const char *name)
{
@ -289,7 +292,7 @@ static void append_root_frame(void)
%token TOK_MEAS TOK_MEASX TOK_MEASY TOK_UNIT
%token TOK_NEXT TOK_NEXT_INVERTED TOK_MAX TOK_MAX_INVERTED
%token TOK_DBG_DEL TOK_DBG_MOVE TOK_DBG_PRINT TOK_DBG_DUMP
%token TOK_DBG_EXIT
%token TOK_DBG_EXIT TOK_DBG_TSORT
%token <num> NUMBER
%token <str> STRING
@ -481,6 +484,39 @@ debug_item:
{
exit(0);
}
| TOK_DBG_TSORT '{'
{
tsort = begin_tsort();
}
sort_items '}'
{
void **sort, **walk;
sort = end_tsort(tsort);
for (walk = sort; *walk; walk++)
printf("%s\n", (char *) *walk);
free(sort);
}
;
sort_items:
| sort_items '+' ID
{
add_node(tsort, (void *) $3, 0);
}
| sort_items '-' ID
{
add_node(tsort, (void *) $3, 1);
}
| sort_items ID ID opt_num
{
struct node *a, *b;
/* order is important here ! */
a = add_node(tsort, (void *) $2, 0);
b = add_node(tsort, (void *) $3, 0);
add_edge(a, b, $4.n);
}
;
table:

160
tsort.c Normal file
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@ -0,0 +1,160 @@
/*
* tsort.c - Topological sort
*
* Written 2010 by Werner Almesberger
* Copyright 2010 by Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
/*
* We use a slight variation of Kahn's algorithm. The difference is that we add
* a priority. Edges with the highest priority get selected before edges with
* lower priority.
*
* We maintain the initial list of nodes in the order in which they were added.
* Therefore, the first node with inbound edges will always be sorted first.
* E.g., the root frame.
*
* add_node and add_edge can be invoked multiple times with the same
* parameters. In the case of add_node, simply the existing node is returned.
* In the case of add_edge, the new edge's priority is added to the priority of
* the previous edges.
*
* Priority is accumulated in a node until the node is output. If a node has
* the "decay" flag set, it resets the priorities of all other nodes when
* output. E.g., when outputting a vector, all priorities accumulated from
* previous vectors (towards referencing them with ".") lose their effect.
*
* Last but not least, the algorithm is stable: a pre-existing order that
* conflicts neither with the partial order nor the priorities is preserved.
*
* Thus, we have the following sorting criteria, in decreasing importance:
* - the destination if an edge never precedes its origin
* - higher priority comes before lower priority
* - earlier add_node comes before later
*/
#include <stdlib.h>
#include <stdio.h>
#include <limits.h>
#include "util.h"
#include "tsort.h"
struct edge {
struct node *to;
int priority; /* edge priority */
struct edge *next;
};
struct node {
void *user;
struct edge *edges; /* outbound edges */
int incoming; /* number of incoming edges */
int priority; /* cumulative node priority */
int decay; /* all node prio. decay after issuing this */
struct node *next;
};
struct tsort {
struct node *nodes;
struct node **next_node;
int n_nodes;
};
void add_edge(struct node *from, struct node *to, int priority)
{
struct edge **edge;
for (edge = &from->edges; *edge; edge = &(*edge)->next)
if ((*edge)->to == to) {
(*edge)->priority += priority;
return;
}
*edge = alloc_type(struct edge);
(*edge)->to = to;
(*edge)->priority = priority;
(*edge)->next = NULL;
to->incoming++;
}
struct node *add_node(struct tsort *tsort, void *user, int decay)
{
struct node *node;
for (node = tsort->nodes; node; node = node->next)
if (node->user == user)
return node;
node = alloc_type(struct node);
node->user = user;
node->edges = NULL;
node->incoming = 0;
node->priority = 0;
node->decay = decay;
node->next = NULL;
*tsort->next_node = node;
tsort->next_node = &node->next;
tsort->n_nodes++;
return node;
}
struct tsort *begin_tsort(void)
{
struct tsort *tsort;
tsort = alloc_type(struct tsort);
tsort->nodes = NULL;
tsort->next_node = &tsort->nodes;
tsort->n_nodes = 0;
return tsort;
}
void **end_tsort(struct tsort *tsort)
{
struct node **walk, **first, *node;
struct edge *edge;
void **res;
int n = 0;
res = alloc_size(sizeof(void *)*(tsort->n_nodes+1));
while (1) {
first = NULL;
for (walk = &tsort->nodes; *walk; walk = &(*walk)->next) {
if ((*walk)->incoming)
continue;
if (!first || (*first)->priority < (*walk)->priority)
first = walk;
}
if (!first)
break;
if ((*first)->decay)
for (node = tsort->nodes; node; node = node->next)
node->priority = 0;
node = *first;
*first = node->next;
res[n++] = node->user;
while (node->edges) {
edge = node->edges;
edge->to->incoming--;
edge->to->priority += edge->priority;
node->edges = edge->next;
free(edge);
}
free(node);
}
if (tsort->nodes) /* we have at least one cycle */
abort();
free(tsort);
res[n] = NULL;
return res;
}

25
tsort.h Normal file
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@ -0,0 +1,25 @@
/*
* tsort.h - Topological sort
*
* Written 2010 by Werner Almesberger
* Copyright 2010 by Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#ifndef TSORT_H
#define TSORT_H
struct node;
struct tsort;
struct node *add_node(struct tsort *tsort, void *user, int decay);
void add_edge(struct node *from, struct node *to, int priority);
struct tsort *begin_tsort(void);
void **end_tsort(struct tsort *tsort);
#endif /* !TSORT_H */