- renamed directory screens/ to manual/
- convert icons in the manual from XPM to PNG so that Firefox can display them too git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5534 99fdad57-331a-0410-800a-d7fa5415bdb3
6
Makefile
@ -110,8 +110,10 @@ gui_tool.o gui.o: $(XPMS:%=icons/%)
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upload-manual: $(XPMS:%=icons/%)
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scp gui.html README $(UPLOAD)/
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scp $(XPMS:%=icons/%) $(UPLOAD)/icons/
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scp $(PNGS:%=screens/%) $(UPLOAD)/screens/
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for n in $(XPMS:%.xpm=%); do \
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convert icons/$$n.xpm manual/$$n.png || exit 1; done
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scp $(XPMS:%.xpm=manual/%.png) $(PNGS:%=manual/%) \
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$(UPLOAD)/manual/
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# ----- Dependencies ----------------------------------------------------------
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40
gui.html
@ -24,10 +24,10 @@ Here is a simple example:
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<LI> Right-click on the yellow field that says "(root)" and select
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"Add loop". An entry saying "_ = 0 ... 0 (0)" appears next to the
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yellow field.
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<P><IMG src="screens/intro-1.png">
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<P><IMG src="manual/intro-1.png">
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<LI> Click on the underscore, type <B>n=1,5</B> and press Enter.
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The entry should now show "n = 1 ... 5 (1 2 3 4 5)"
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<P><IMG src="screens/intro-2.png">
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<P><IMG src="manual/intro-2.png">
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<LI> Click on the dark-yellow vector icon on the right-hand side.
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A red frame shows that it is selected.
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<LI> Move the mouse pointer to the green dot in the middle of the
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@ -38,21 +38,21 @@ Here is a simple example:
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to dark yellow after the button is released.
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<LI> Click on the yellow line. It is now shown in bright yellow and
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a number of text entry fields appear below the canvas.
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<P><IMG src="screens/intro-3.png">
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<P><IMG src="manual/intro-3.png">
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<LI> Click into the field on the top that probably says "0.1mm",
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change it to <B>n*1mm</B> and press Enter.
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<LI> Select "Zoom all" from the "View" drop-down menu. The canvas
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should now show the green dot on the left, with a yellow arrow
|
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pointing to the right, and four more even darker arrows following
|
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that arrow.
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<P><IMG src="screens/intro-4.png">
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<P><IMG src="manual/intro-4.png">
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<LI> Click on the icon depicting a light-blue circle.
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<LI> Move the mouse pointer over the green dot, then drag to the
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circle at the end of the vector, and release the mouse button.
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A series of partial circles should appear.
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<P><IMG src="screens/intro-5.png">
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<P><IMG src="manual/intro-5.png">
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<LI> Select "Zoom all" again to show the full circles.
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<P><IMG src="screens/intro-6.png">
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<P><IMG src="manual/intro-6.png">
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</UL>
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The graphical items you have entered are a vector and a circle with the
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radius determined by the vector. We call these items "objects". Furthermore,
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@ -120,13 +120,13 @@ overwhelming. The visibility options help to quickly hide irrelevant
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details and get one's bearings. They are located in the menu bar at the
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top.
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<DL>
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<DT><IMG src="icons/all.xpm"> <IMG src="icons/all_off.xpm">
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<DT><IMG src="manual/all.png"> <IMG src="manual/all_off.png">
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<DD>Show all frames. If disabled, only show the currently active frame.
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<DT><IMG src="icons/stuff.xpm"> <IMG src="icons/stuff_off.xpm">
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<DT><IMG src="manual/stuff.png"> <IMG src="manual/stuff_off.png">
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||||
<DD>Show vectors and frames.
|
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<DT><IMG src="icons/meas.xpm"> <IMG src="icons/meas_off.xpm">
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||||
<DT><IMG src="manual/meas.png"> <IMG src="manual/meas_off.png">
|
||||
<DD>Show measurements.
|
||||
<DT><IMG src="icons/bright.xpm"> <IMG src="icons/bright_off.xpm">
|
||||
<DT><IMG src="manual/bright.png"> <IMG src="manual/bright_off.png">
|
||||
<DD>Highlight the elements that will be exported to KiCad, i.e.,
|
||||
the pads and the silk screen drawings. To show the component
|
||||
exactly as it will appear in KiCad, also turn off vectors,
|
||||
@ -139,18 +139,18 @@ The visibility options can be combined.
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||||
|
||||
Tools are used to add new elements and to manipulate existing ones.
|
||||
<DL>
|
||||
<DT><IMG src="icons/point.xpm">
|
||||
<DT><IMG src="manual/point.png">
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||||
<DD> The pointer. This is the default tool. The pointer is used to
|
||||
select items and do move points of the selected item.
|
||||
<P>
|
||||
To move points, select the item, then move the mouse pointer over
|
||||
the point to move. A red circle will appear under the mouse pointer.
|
||||
Then drag the point to its new location and release the mouse button.
|
||||
<DT><IMG src="icons/delete.xpm"> <IMG src="icons/delete_off.xpm">
|
||||
<DT><IMG src="manual/delete.png"> <IMG src="manual/delete_off.png">
|
||||
<DD> Delete the currently selected item. Whenever an item is selected,
|
||||
the delete icon lights up. Clicking the icon deletes the item.
|
||||
To undelete the item, press <B>U</B>.
|
||||
<DT><IMG src="icons/vec.xpm">
|
||||
<DT><IMG src="manual/vec.png">
|
||||
<DD> Add a vector. To add a new vector, move the mouse pointer to the
|
||||
new vector's starting point then drag towards the desired end point.
|
||||
Vectors are normally specified via parameters. To enter the parameters,
|
||||
@ -159,8 +159,8 @@ Tools are used to add new elements and to manipulate existing ones.
|
||||
Note that the starting point of the vector has to be in the same
|
||||
frame as the vector being drawn. This limitation also applies to
|
||||
points defining pads and silk-screen items.
|
||||
<DT><IMG src="icons/frame.xpm"> <IMG src="icons/frame_locked.xpm">
|
||||
<IMG src="icons/frame_ready.xpm">
|
||||
<DT><IMG src="manual/frame.png"> <IMG src="manual/frame_locked.png">
|
||||
<IMG src="manual/frame_ready.png">
|
||||
<DD> Add a frame reference. A frame reference inserts the content of a
|
||||
frame into another frame. There are three steps in this process:
|
||||
<UL>
|
||||
@ -178,17 +178,17 @@ Tools are used to add new elements and to manipulate existing ones.
|
||||
When finished, don't forget that the destination frame is still selected.
|
||||
In order to add elements to the newly referenced frame, you have to
|
||||
select it first.
|
||||
<DT><IMG src="icons/pad.xpm"> <IMG src="icons/rpad.xpm">
|
||||
<DT><IMG src="manual/pad.png"> <IMG src="manual/rpad.png">
|
||||
<DD> Add a pad. Pads are either rectangular or rounded. They are
|
||||
defined by two points which are opposite corners of the rectangle
|
||||
containing the pad. Move the mouse cursor to the first point, then
|
||||
drag to the second point. The pad's name can be edited after selecting
|
||||
the pad.
|
||||
<DT><IMG src="icons/line.xpm"> <IMG src="icons/rect.xpm">
|
||||
<DT><IMG src="manual/line.png"> <IMG src="manual/rect.png">
|
||||
<DD> Add a line or a rectangle. Similar to pads, lines and rectangles
|
||||
are defined by two points. The width of the line can be edited after
|
||||
selecting the line or rectangle.
|
||||
<DT><IMG src="icons/circ.xpm">
|
||||
<DT><IMG src="manual/circ.png">
|
||||
<DD> Add circle or arc. Circles are defined by their center end a
|
||||
point at their radius. An arc has a third point, which defines the
|
||||
angle at which the arc ends. If this third point is not located on
|
||||
@ -201,8 +201,8 @@ Tools are used to add new elements and to manipulate existing ones.
|
||||
<P>
|
||||
To change the radius point of a circle, first drag the end point,
|
||||
then drag the radius point itself to that same location.
|
||||
<DT><IMG src="icons/meas.xpm"> <IMG src="icons/meas_x.xpm">
|
||||
<IMG src="icons/meas_y.xpm">
|
||||
<DT><IMG src="manual/meas.png"> <IMG src="manual/meas_x.png">
|
||||
<IMG src="manual/meas_y.png">
|
||||
<DD> Add a measurement. Measurements show the distance between points.
|
||||
They can either measure diagonally or only horizontally or only vertically.
|
||||
Unlike other items, measurements are not limited to points in the same
|
||||
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.5 KiB |
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 461 B After Width: | Height: | Size: 461 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |