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The partial order algorithm in dump.c sometimes dumped objects before a vector
they referenced. As a band-aid, we now explicitly keep track of which vectors have been dumped, and defer objects accordingly. A more correct solution would be to properly abstract the partial order algorithms (along with the heuristics for maximizing the number of ".") and to implement it properly. - fpd.y (debug_item): new rule for %dump and %exit, which can appear also among measurements - fpd.y (frame_items, measurements): rearranged grammar to allow debug_item also in measurements. To avoid ambiguities, the "measurements" section can no longer be empty, but it can be omitted as a whole. - obj.h, dump.c (later, recurse_vec, order_frame): vectors now also have a "dumped" flag which is used in "later" to defer dumping an object until all the vectors it depends on have been dumped. git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5928 99fdad57-331a-0410-800a-d7fa5415bdb3
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parent
b7db446cbb
commit
59335b63b0
8
dump.c
8
dump.c
@ -75,6 +75,8 @@ static int need(const struct vec *base, const struct vec *prev)
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static int later(const struct vec *base, const struct vec *prev)
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static int later(const struct vec *base, const struct vec *prev)
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{
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{
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return base && !base->dumped;
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#if 0
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while (1) {
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while (1) {
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prev = prev->next;
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prev = prev->next;
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if (!prev)
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if (!prev)
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@ -83,6 +85,7 @@ static int later(const struct vec *base, const struct vec *prev)
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return 1;
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return 1;
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}
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}
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return 0;
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return 0;
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#endif
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}
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}
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@ -134,7 +137,7 @@ static void put_obj(struct order **curr, struct obj *obj,
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}
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}
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/*
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/*
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* Tricky logic ahead: when dumping a vector, we search for a vectors that
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* Tricky logic ahead: when dumping a vector, we search for a vector that
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* depends on that vector for ".". If we find one, we dump it immediately after
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* depends on that vector for ".". If we find one, we dump it immediately after
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* this vector.
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* this vector.
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*/
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*/
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@ -144,6 +147,7 @@ static void recurse_vec(struct order **curr, struct vec *vec)
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struct vec *next;
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struct vec *next;
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struct obj *obj;
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struct obj *obj;
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vec->dumped = 1;
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add_item(curr, vec, NULL);
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add_item(curr, vec, NULL);
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for (obj = vec->frame->objs; obj; obj = obj->next)
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for (obj = vec->frame->objs; obj; obj = obj->next)
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if (may_put_obj_now(obj, vec))
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if (may_put_obj_now(obj, vec))
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@ -178,6 +182,8 @@ struct order *order_frame(const struct frame *frame)
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if (obj->type != ot_meas)
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if (obj->type != ot_meas)
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n++;
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n++;
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for (vec = frame->vecs; vec; vec = vec->next)
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vec->dumped = 0;
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for (obj = frame->objs; obj; obj = obj->next)
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for (obj = frame->objs; obj; obj = obj->next)
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obj->dumped = 0;
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obj->dumped = 0;
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14
fpd.y
14
fpd.y
@ -404,7 +404,7 @@ frame_def:
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;
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;
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frame_items:
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frame_items:
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measurements
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| measurements
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| frame_item frame_items
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| frame_item frame_items
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;
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;
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@ -459,7 +459,11 @@ frame_item:
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if (!dbg_print($2))
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if (!dbg_print($2))
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YYABORT;
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YYABORT;
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}
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}
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| TOK_DBG_DUMP
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| debug_item
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;
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debug_item:
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TOK_DBG_DUMP
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{
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{
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/*
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/*
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* It's okay to do append the root frame multiple
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* It's okay to do append the root frame multiple
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@ -718,11 +722,17 @@ pad_type:
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;
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;
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measurements:
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measurements:
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meas
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{
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*next_obj = $1;
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next_obj = &$1->next;
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}
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| measurements meas
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| measurements meas
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{
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{
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*next_obj = $2;
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*next_obj = $2;
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next_obj = &$2->next;
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next_obj = &$2->next;
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}
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}
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| measurements debug_item
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;
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;
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meas:
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meas:
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3
obj.h
3
obj.h
@ -142,6 +142,9 @@ struct vec {
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/* for re-ordering after a move */
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/* for re-ordering after a move */
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int mark;
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int mark;
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/* for dumping */
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int dumped;
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/* for the GUI */
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/* for the GUI */
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GtkWidget *list_widget; /* NULL if items aren't shown */
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GtkWidget *list_widget; /* NULL if items aren't shown */
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};
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};
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