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More work on holes: added documentation and Postscript output.
- overlap.c (inside, test_overlap): check for instance type - overlap.c (inside, test_overlap): support hole instances - README: put a pointer to the GUI description at the beginning - README, gui.html: documented role and creation of holes - inst.h: holes can now link to pads and vice versa - hole.c, obj.c (instantiate): connect holes with pads and apply consistency checks - postscript.c: added output for holes - icons/hole.fig: make hatched surroundings of hole look more round git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5940 99fdad57-331a-0410-800a-d7fa5415bdb3
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gui.html
9
gui.html
@@ -222,6 +222,15 @@ Tools are used to add new elements and to manipulate existing ones.
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containing the pad. Move the mouse cursor to the first point, then
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drag to the second point. The pad's name can be edited after selecting
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the pad.
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<DT><IMG src="manual/hole.png">
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<DD> Add a hole. There are two purposes for holes:
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<UL>
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<LI> Pins of through-hole components. In this case, the hole has to be
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inside a pad.
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<LI> Mechanical support. In this case, the hole has to be outside any
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pads.
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</UL>
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The construction of holes is the same as for pads.
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<DT><IMG src="manual/line.png"> <IMG src="manual/rect.png">
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<DD> Add a line or a rectangle. Similar to pads, lines and rectangles
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are defined by two points. The width of the line can be edited after
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