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- when selecting an item in the canvas, we now check that the underlying object
is still connected. This prevents surprises when making extensive changes during instantiation failure. git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5445 99fdad57-331a-0410-800a-d7fa5415bdb3
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parent
d39ae30f6e
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46
inst.c
46
inst.c
@ -40,6 +40,9 @@ static struct inst *prev_insts[ip_n];
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static unsigned long active_set = 0;
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static struct inst_ops vec_ops;
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static struct inst_ops frame_ops;
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#define IS_ACTIVE ((active_set & 1))
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@ -87,13 +90,44 @@ void inst_select_outside(void *item, void (*deselect)(void *item))
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}
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/* ----- check connectedness ----------------------------------------------- */
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/*
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* After an instantiation failure, the instances can get out of sync with the
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* object tree, and attempts to select an item on the canvas can cause accesses
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* to objects that aren't there anymore. So we need to check if we can still
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* reach the corresponding object.
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*
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* Note: even this isn't bullet-proof. Theoretically, we may get a new object
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* in the old place. However, this probably doesn't do any serious damage.
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*/
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static int inst_connected(const struct inst *inst)
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{
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const struct frame *frame;
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const struct vec *vec;
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const struct obj *obj;
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for (frame = frames; frame; frame = frame->next) {
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if (inst->ops == &vec_ops) {
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for (vec = frame->vecs; vec; vec = vec->next)
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if (vec == inst->vec)
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return 1;
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} else {
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for (obj = frame->objs; obj; obj = obj->next)
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if (obj == inst->obj)
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return 1;
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}
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}
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return 0;
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}
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/* ----- selection --------------------------------------------------------- */
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static struct inst_ops vec_ops;
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static struct inst_ops frame_ops;
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static void set_path(int on)
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{
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struct inst *inst;
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@ -140,6 +174,8 @@ int inst_select(struct coord pos)
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for (inst = insts[prio]; inst; inst = inst->next) {
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if (!inst->active || !inst->ops->distance)
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continue;
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if (!inst_connected(inst))
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continue;
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dist = inst->ops->distance(inst, pos, draw_ctx.scale);
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if (dist >= 0 && (!selected_inst || best_dist > dist)) {
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selected_inst = inst;
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@ -158,6 +194,8 @@ int inst_select(struct coord pos)
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for (inst = insts[ip_vec]; inst; inst = inst->next) {
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if (!inst->active)
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continue;
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if (!inst_connected(inst))
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continue;
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dist = gui_dist_vec_fallback(inst, pos, draw_ctx.scale);
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if (dist >= 0 && (!selected_inst || best_dist > dist)) {
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selected_inst = inst;
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