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gui.c (change_world): don't change color of the active frame
We're re-creating all the frames anyway (*), so why was this there ? (*) And if we don't, which will happen in the near future, that's even worse.
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gui.c
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gui.c
@ -348,7 +348,6 @@ void change_world(void)
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instantiate();
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}
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after = inst_get_bbox(NULL);
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label_in_box_bg(active_frame->label, COLOR_FRAME_SELECTED);
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do_build_frames();
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if (after.min.x < before.min.x || after.min.y < before.min.y ||
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after.max.x > before.max.x || after.max.y > before.max.y)
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