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Dragging a frame into the canvas reuses the hover and drag system. In order to

avoid accidently dragging away bits the selected item (and confusing the
internal logic of the hover and drag system in the process), we have to make
sure nothing is selected when we enter the canvas.

- gui_canvas.c (canvas_frame_begin): make sure no instance is selected



git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5936 99fdad57-331a-0410-800a-d7fa5415bdb3
This commit is contained in:
werner 2010-04-24 23:08:39 +00:00
parent 1cd6c924d0
commit 84e03e5542

View File

@ -192,6 +192,8 @@ static gboolean motion_notify_event(GtkWidget *widget, GdkEventMotion *event,
void canvas_frame_begin(struct frame *frame)
{
inst_deselect(); /* don't drag away bits of the selected object */
redraw();
tool_push_frame(frame);
}