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Removing the old interface for adding frame refrences. Also updated the
documentation. - Makefile, icons/frame_locked.fig, icons/frame_ready.fig: removed the icons of locked and ready frames - gui_tool.c: removed the frame tool and all the image handling associated with it, leaving only the bits in place that are used by frame to canvas dragging - gui_tool.h, gui_tool.c (tool_frame_update, tool_frame_deleted), gui_canvas.c (key_press_event), gui_frame.c (popup_del_frame, select_frame): removed the notifications of frame changes - gui.html: removed the old clumsy frame reference procedure and described the new way git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5937 99fdad57-331a-0410-800a-d7fa5415bdb3
This commit is contained in:
46
gui.html
46
gui.html
@@ -93,7 +93,32 @@ Frames serve various purposes:
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a pad.
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<LI> To define a repetition through a loop or a table.
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<LI> To set variables for child frames.
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</UL
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</UL>
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At the bottom of the hierarchy, we have the root frame. To add another
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frame, right-click on the root frame's label "(root)" and select "Add
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frame".
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<P>
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To be able to put items into the new frame, it has to be attached to
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the root frame (or to any other frame that's attached). This is called a
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<I>frame reference</I>. First, we need a place to attach it to. This
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can be the origin of its parent frame or it can be the end of a vector
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in the parent frame. To create the frame reference, do this:
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<P>
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<UL>
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<LI> Click on the parent frame to select it.
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<LI> Press the left mouse button on the frame you wish to reference
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and drag it (move the mouse pointer while keeping the left button
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pressed) into the canvas. When dragging, the mouse cursor changes
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to show a hand.
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<LI> When the mouse pointer is above a suitable point of attachment,
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the point of attachment is highlighted with a red circle and the
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mouse cursor changes to show a hand with a plus sign.
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<LI> At the desired location, release the mouse button.
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</UL>
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If you wish to cancel the operation, simply release the mouse button at
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any place that isn't a point of attachment.
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<H1>Variables</H1>
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@@ -191,25 +216,6 @@ Tools are used to add new elements and to manipulate existing ones.
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Note that the starting point of the vector has to be in the same
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frame as the vector being drawn. This limitation also applies to
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points defining pads and silk-screen items.
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<DT><IMG src="manual/frame.png"> <IMG src="manual/frame_locked.png">
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<IMG src="manual/frame_ready.png">
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<DD> Add a frame reference. A frame reference inserts the content of a
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frame into another frame. There are three steps in this process:
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<UL>
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<LI> Select the frame to be inserted and click on the frame icon.
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A large black dot appears in the icon to indicate that a frame
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reference has been chosen.
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<LI> Select the frame into which to insert the reference. The dot
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changes to green to indicate that the reference can now be placed.
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If the dot stays black, then the selected frame is not a valid
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destination, i.e., because the reference in turn references this
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frame.
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<LI> Click on the location at which to attach the reference. This
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location can be either the end of a vector or the frame's origin.
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</UL>
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When finished, don't forget that the destination frame is still selected.
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In order to add elements to the newly referenced frame, you have to
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select it first.
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<DT><IMG src="manual/pad.png"> <IMG src="manual/rpad.png">
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<DD> Add a pad. Pads are either rectangular or rounded. They are
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defined by two points which are opposite corners of the rectangle
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