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A bit of cleanup.
- gui_frame_drag.c (FOR_UNORDERED, drag_var_motion, drag_value_motion, drag_frame_motion): moved hard to read loop into helper macro - capitalized SWAP, to make it clear it's a macro and can multiply side-effects - TODO: updated discussion of open issues git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5971 99fdad57-331a-0410-800a-d7fa5415bdb3
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12
TODO
12
TODO
@@ -53,12 +53,14 @@ Open decisions:
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A1: no: would cause confusion in GUI (vectors could become orphaned)
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A2: yes. but we don't change the linkage.
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- Q: how do we handle stacks of objects ?
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A: we don't but we make it easy to avoid them, by giving a good zoom,
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flexible selection, and by disallowing stacks of identical objects in the
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first place.
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A1: we don't but we make it easy to avoid them, by giving a good zoom,
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flexible selection, and by disallowing stacks of identical objects in the
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first place.
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A2: the current mechanism of selecting the next eligible object when clicking
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on the same position repeatedly lets one cycle through stacks.
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- Q: add frame arguments ? (e.g., .frame pad(pin_num_offset) ...)
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we can already approximate this by introducing an intermediate table that
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sets up the arguments (provided that we don't consider vectors as well)
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A: we can already approximate this by introducing an intermediate table that
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sets up the arguments (provided that we don't consider vectors as well)
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- Q: should we make it a requirement to generate objects only once ?
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A: yes.
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