mirror of
git://projects.qi-hardware.com/fped.git
synced 2024-12-22 23:28:38 +02:00
Various bugfixes.
- also dump the part name - if given a zero-length vector, draw_arrow now draws a vertical arrow instead of overflowing - fixed angle calculation when drawing and selecting arcs - redraw the screen after deselecting when we begin dragging git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5395 99fdad57-331a-0410-800a-d7fa5415bdb3
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parent
995aa4ca04
commit
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1
TODO
1
TODO
@ -19,7 +19,6 @@ Style:
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Bugs:
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- default silk width has no business being hard-coded in obj.c
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- after moving, arc sometimes wrap the wrong way
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- undelete only works if not much has changed since the deletion
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Code cleanup:
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5
dump.c
5
dump.c
@ -355,9 +355,10 @@ int dump(FILE *file)
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fprintf(file, "/* MACHINE-GENERATED ! */\n\n");
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for (frame = frames; frame; frame = frame->next) {
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if (!frame->name)
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if (!frame->name) {
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fprintf(file, "part \"%s\"\n", part_name);
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dump_frame(file, frame, "");
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else {
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} else {
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fprintf(file, "frame %s {\n", frame->name);
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dump_frame(file, frame, "\t");
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fprintf(file, "}\n\n");
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@ -172,6 +172,7 @@ static gboolean button_press_event(GtkWidget *widget, GdkEventButton *event,
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}
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if (res) {
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inst_deselect();
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redraw();
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dragging = 1;
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drag_escaped = 0;
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drag_start = pos;
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20
gui_inst.c
20
gui_inst.c
@ -97,7 +97,12 @@ static void draw_arrow(struct draw_ctx *ctx, GdkGC *gc, int fill,
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struct coord p[3];
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struct coord side;
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side = normalize(sub_vec(to, from), len);
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if (from.x == to.x && from.y == to.y) {
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side.x = 0;
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side.y = -len;
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} else {
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side = normalize(sub_vec(to, from), len);
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}
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p[0] = add_vec(to, rotate(side, 180-angle));
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p[1] = to;
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p[2] = add_vec(to, rotate(side, 180+angle));
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@ -267,7 +272,7 @@ unit_type gui_dist_arc(struct inst *self, struct coord pos, unit_type scale)
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struct coord c = self->base;
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struct coord p;
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unit_type r, d_min, d;
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double angle, a2;
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double angle, a1, a2;
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r = self->u.arc.width/scale/2;
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if (r < SELECT_R)
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@ -297,10 +302,15 @@ unit_type gui_dist_arc(struct inst *self, struct coord pos, unit_type scale)
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/* see if we're close to the part that's actually drawn */
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angle = theta(c, pos);
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a1 = self->u.arc.a1;
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a2 = self->u.arc.a2;
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if (a2 < self->u.arc.a1)
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a2 += 180;
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return angle >= self->u.arc.a1 && angle <= a2 ? d : -1;
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if (angle < 0)
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angle += 360;
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if (a2 < a1)
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a2 += 360;
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if (angle < a1)
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angle += 360;
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return angle >= a1 && angle <= a2 ? d : -1;
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}
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@ -103,8 +103,13 @@ void restore_pix_buf(struct pix_buf *buf)
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void draw_arc(GdkDrawable *da, GdkGC *gc, int fill,
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int x, int y, int r, double a1, double a2)
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{
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if (a1 == a2)
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a2 = a1+360;
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/*
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* This adjustment handles two distinct cases:
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* - if a1 == a2, we make sure we draw a full circle
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* - the end angle a2 must always be greater than the start angle a1
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*/
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if (a2 <= a1)
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a2 += 360;
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gdk_draw_arc(da, gc, fill, x-r, y-r, 2*r, 2*r, a1*64, (a2-a1)*64);
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}
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