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git://projects.qi-hardware.com/fped.git
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3db91b5c1b
- when moving a point, we no longer restrict the area around the original position once the drag radius has been left - objects can now be deleted by selecting them and pressing Delete - deleted objects can be restored by pressing "u" git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5387 99fdad57-331a-0410-800a-d7fa5415bdb3
54 lines
2.2 KiB
Plaintext
54 lines
2.2 KiB
Plaintext
Missing features:
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- populate input area (still needed: mm/mil, rezoom)
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- add table/var/loop editor (missing: add col/row, add/del var/table/loop)
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- add default unit (combine with grid unit selection ?)
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- consider adding auto/mm/mil selection for each dimension
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- add measurements (partly done. still needed: find out how to define
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non-trivial endpoints, e.g., some vector in last iteration of loop)
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- add KiCad output
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- add postscript output
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- add option to include/omit helper vecs and frames (display and postscript)
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Error detection:
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- eliminate duplicate instances
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Style:
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- make column of entry field greedily consume all unallocated space
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- status area looks awful
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Bugs:
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- default silk width has no business being hard-coded in obj.c
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- after moving, arc sometimes wrap the wrong way
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- undelete only works if not much has changed since the deletion
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Code cleanup:
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- merge edit_unique with edit_name
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- merge find_var_in_frame with similar mechanisms in expr.c and fpd.y
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- add regression tests
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Open decisions:
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- Q: should loop be (start, last) or (start, iterations) ? or start ... last ?
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- change vector circle color ? (also, highlight on hover ?)
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- Q: allow reassignment of vector names ?
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A1: no: would cause confusion in GUI (vectors could become orphaned)
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A2: yes. but we don't change the linkage.
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- Q: how do we handle stacks of objects ?
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A: we don't but we make it easy to avoid them, by giving a good zoom,
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flexible selection, and by disallowing stacks of identical objects in the
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first place.
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- Q: add frame arguments ? (e.g., .frame pad(pin_num_offset) ...)
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we can already approximate this by introducing an intermediate table that
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sets up the arguments (provided that we don't consider vectors as well)
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- Q: should we make it a requirement to generate objects only once ?
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A: almost certainly yes.
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Future directions:
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- future: consider using cairo instead of gdk
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- live update of value when entering strings and expressions ?
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- advanced: non-standard solder mask
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- advanced: solder paste exceptions (subtractive, additive)
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- advanced: silk line width
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- future: when encountering an error after a change, we could try to find the
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same element in the old instance, and select it
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- future: consider editing off-canvas items in place
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