mirror of
git://projects.qi-hardware.com/fped.git
synced 2024-11-22 06:04:05 +02:00
274 lines
5.8 KiB
C
274 lines
5.8 KiB
C
/*
|
|
* obj.h - Object definition model
|
|
*
|
|
* Written 2009-2011 by Werner Almesberger
|
|
* Copyright 2009-2011 by Werner Almesberger
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*/
|
|
|
|
|
|
#ifndef OBJ_H
|
|
#define OBJ_H
|
|
|
|
#include <assert.h>
|
|
#include <gtk/gtk.h>
|
|
|
|
#include "expr.h"
|
|
#include "coord.h"
|
|
#include "meas.h"
|
|
#include "overlap.h"
|
|
#include "layer.h"
|
|
|
|
|
|
/*
|
|
* Objects contain various fields that help to select instances under various
|
|
* conditions. They are "current", "active", and "found":
|
|
*
|
|
* - current: the path taken while instantiating. E.g., we may make one frame
|
|
* reference the "current" reference of this frame and then recurse into it.
|
|
* "Current" is reset to a null value after instantiation is complete, to
|
|
* allow other functions (such as expression evaluation) to distinguish
|
|
* between instantiation and editing.
|
|
*
|
|
* - active: the path selected by the user, through the GUI. This allows the
|
|
* user to reach any instance, similar to how instantiation visits all
|
|
* instances. The difference to "current" is that "active" is persistent
|
|
* across instantiation while "current" iterates through all possible values
|
|
* during instantiation.
|
|
*
|
|
* - found: then clicking on an unselected instance, fped will try to activate
|
|
* this instance. In order to do so, it needs to determine which choices need
|
|
* to be activated to reach the instance. "Found" records this information.
|
|
* At the end of the search, all "found" choices become "active".
|
|
*
|
|
* If, during the search, an instance can be reached with the "found" choice
|
|
* being equal to the choice active at that time, "found" will not be set to
|
|
* any other value. This prevents searches from affecting choices that play
|
|
* no role in the selection of the instance.
|
|
*/
|
|
|
|
|
|
struct var {
|
|
const char *name;
|
|
struct var *next;
|
|
|
|
/* back reference */
|
|
struct frame *frame;
|
|
struct table *table; /* NULL if loop */
|
|
|
|
/* for the GUI */
|
|
GtkWidget *widget;
|
|
|
|
/* for evaluation */
|
|
int visited;
|
|
};
|
|
|
|
struct value {
|
|
struct expr *expr;
|
|
struct value *next;
|
|
|
|
/* back reference, NULL if loop */
|
|
struct row *row;
|
|
|
|
/* for the GUI */
|
|
GtkWidget *widget;
|
|
};
|
|
|
|
struct row {
|
|
struct value *values;
|
|
struct row *next;
|
|
|
|
/* back reference */
|
|
struct table *table;
|
|
};
|
|
|
|
struct table {
|
|
struct var *vars;
|
|
struct row *rows;
|
|
struct table *next;
|
|
|
|
/* used during generation and when editing */
|
|
struct row *curr_row;
|
|
|
|
/* GUI use */
|
|
struct row *active_row;
|
|
|
|
/* For searching */
|
|
struct row *found_row; /* NULL if not found yet */
|
|
};
|
|
|
|
struct loop {
|
|
struct var var;
|
|
struct value from;
|
|
struct value to;
|
|
struct loop *next;
|
|
|
|
/* used during generation */
|
|
double curr_value;
|
|
|
|
/* GUI use */
|
|
int active; /* n-th iteration is active, 0 based */
|
|
double n; /* start value when it was active */
|
|
int iterations; /* iterations when it was active */
|
|
|
|
/* For searching */
|
|
int found; /* -1 if not found yet */
|
|
|
|
/* for evaluation */
|
|
int initialized;
|
|
};
|
|
|
|
struct sample;
|
|
|
|
struct vec {
|
|
char nul_tag; /* tag for identifying vectors */
|
|
const char *name; /* NULL if anonymous */
|
|
struct expr *x;
|
|
struct expr *y;
|
|
struct vec *base; /* NULL if frame */
|
|
struct vec *next;
|
|
|
|
/* used during generation */
|
|
struct coord pos;
|
|
|
|
/* used when editing */
|
|
struct frame *frame;
|
|
|
|
/* index into table of samples */
|
|
int n;
|
|
|
|
/* for re-ordering after a move */
|
|
int mark;
|
|
|
|
/* for dumping */
|
|
int dumped;
|
|
|
|
/* for the GUI */
|
|
GtkWidget *list_widget; /* NULL if items aren't shown */
|
|
};
|
|
|
|
struct frame {
|
|
const char *name; /* NULL if top-level */
|
|
struct table *tables;
|
|
struct loop *loops;
|
|
struct vec *vecs;
|
|
struct obj *objs;
|
|
struct frame *next;
|
|
|
|
/* used during generation */
|
|
const struct frame *curr_parent;
|
|
|
|
/* generating and editing */
|
|
struct obj *active_ref;
|
|
|
|
/* for searching */
|
|
struct obj *found_ref; /* NULL if not found yet */
|
|
|
|
/* index into bit vector in samples */
|
|
int n;
|
|
|
|
/* for dumping */
|
|
int dumped;
|
|
|
|
/* for the GUI */
|
|
GtkWidget *label;
|
|
};
|
|
|
|
enum obj_type {
|
|
ot_frame,
|
|
ot_rect,
|
|
ot_pad,
|
|
ot_hole,
|
|
ot_line,
|
|
ot_arc,
|
|
ot_meas,
|
|
};
|
|
|
|
struct frame_ref {
|
|
struct frame *ref;
|
|
int lineno;
|
|
};
|
|
|
|
struct rect {
|
|
struct vec *other; /* NULL if frame origin */
|
|
struct expr *width;
|
|
};
|
|
|
|
struct pad {
|
|
char *name;
|
|
struct vec *other; /* NULL if frame origin */
|
|
int rounded;
|
|
enum pad_type type;
|
|
};
|
|
|
|
struct hole {
|
|
struct vec *other; /* NULL if frame origin */
|
|
};
|
|
|
|
struct arc {
|
|
struct vec *start; /* NULL if frame origin */
|
|
struct vec *end; /* NULL if this is a circle */
|
|
struct expr *width;
|
|
};
|
|
|
|
struct obj {
|
|
enum obj_type type;
|
|
const char *name; /* NULL if anonymous */
|
|
union {
|
|
struct frame_ref frame;
|
|
struct rect rect;
|
|
struct rect line;
|
|
struct pad pad;
|
|
struct hole hole;
|
|
struct arc arc;
|
|
struct meas meas;
|
|
} u;
|
|
struct frame *frame;
|
|
struct vec *base;
|
|
struct obj *next;
|
|
int lineno;
|
|
|
|
/* for dumping */
|
|
int dumped;
|
|
|
|
/* for the GUI */
|
|
GtkWidget *list_widget; /* NULL if items are not shown */
|
|
};
|
|
|
|
|
|
extern char *pkg_name; /* anonymous common package first */
|
|
extern struct frame *frames; /* root frame first */
|
|
extern struct frame *active_frame;
|
|
extern void *instantiation_error;
|
|
extern enum allow_overlap allow_overlap;
|
|
|
|
|
|
struct inst;
|
|
|
|
/*
|
|
* Search callback from inst, invoked after the instance has been populated.
|
|
*/
|
|
|
|
void find_inst(const struct inst *inst);
|
|
|
|
/*
|
|
* If invoking search_inst before calling "instantiate", loop and tables are
|
|
* adjusted such that an instance matching the one passed to search_inst will
|
|
* become active. Note that this doesn't necessarily succeed, in which case no
|
|
* change is made. Also, if multiple matches are encountered, the result is
|
|
* arbitrary.
|
|
*/
|
|
|
|
void search_inst(const struct inst *inst);
|
|
|
|
int obj_anchors(struct obj *obj, struct vec ***anchors);
|
|
|
|
int instantiate(void);
|
|
void obj_cleanup(void);
|
|
|
|
#endif /* !OBJ_H */
|