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fped/obj.h

274 lines
5.8 KiB
C

/*
* obj.h - Object definition model
*
* Written 2009-2011 by Werner Almesberger
* Copyright 2009-2011 by Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#ifndef OBJ_H
#define OBJ_H
#include <assert.h>
#include <gtk/gtk.h>
#include "expr.h"
#include "coord.h"
#include "meas.h"
#include "overlap.h"
#include "layer.h"
/*
* Objects contain various fields that help to select instances under various
* conditions. They are "current", "active", and "found":
*
* - current: the path taken while instantiating. E.g., we may make one frame
* reference the "current" reference of this frame and then recurse into it.
* "Current" is reset to a null value after instantiation is complete, to
* allow other functions (such as expression evaluation) to distinguish
* between instantiation and editing.
*
* - active: the path selected by the user, through the GUI. This allows the
* user to reach any instance, similar to how instantiation visits all
* instances. The difference to "current" is that "active" is persistent
* across instantiation while "current" iterates through all possible values
* during instantiation.
*
* - found: then clicking on an unselected instance, fped will try to activate
* this instance. In order to do so, it needs to determine which choices need
* to be activated to reach the instance. "Found" records this information.
* At the end of the search, all "found" choices become "active".
*
* If, during the search, an instance can be reached with the "found" choice
* being equal to the choice active at that time, "found" will not be set to
* any other value. This prevents searches from affecting choices that play
* no role in the selection of the instance.
*/
struct var {
const char *name;
struct var *next;
/* back reference */
struct frame *frame;
struct table *table; /* NULL if loop */
/* for the GUI */
GtkWidget *widget;
/* for evaluation */
int visited;
};
struct value {
struct expr *expr;
struct value *next;
/* back reference, NULL if loop */
struct row *row;
/* for the GUI */
GtkWidget *widget;
};
struct row {
struct value *values;
struct row *next;
/* back reference */
struct table *table;
};
struct table {
struct var *vars;
struct row *rows;
struct table *next;
/* used during generation and when editing */
struct row *curr_row;
/* GUI use */
struct row *active_row;
/* For searching */
struct row *found_row; /* NULL if not found yet */
};
struct loop {
struct var var;
struct value from;
struct value to;
struct loop *next;
/* used during generation */
double curr_value;
/* GUI use */
int active; /* n-th iteration is active, 0 based */
double n; /* start value when it was active */
int iterations; /* iterations when it was active */
/* For searching */
int found; /* -1 if not found yet */
/* for evaluation */
int initialized;
};
struct sample;
struct vec {
char nul_tag; /* tag for identifying vectors */
const char *name; /* NULL if anonymous */
struct expr *x;
struct expr *y;
struct vec *base; /* NULL if frame */
struct vec *next;
/* used during generation */
struct coord pos;
/* used when editing */
struct frame *frame;
/* index into table of samples */
int n;
/* for re-ordering after a move */
int mark;
/* for dumping */
int dumped;
/* for the GUI */
GtkWidget *list_widget; /* NULL if items aren't shown */
};
struct frame {
const char *name; /* NULL if top-level */
struct table *tables;
struct loop *loops;
struct vec *vecs;
struct obj *objs;
struct frame *next;
/* used during generation */
const struct frame *curr_parent;
/* generating and editing */
struct obj *active_ref;
/* for searching */
struct obj *found_ref; /* NULL if not found yet */
/* index into bit vector in samples */
int n;
/* for dumping */
int dumped;
/* for the GUI */
GtkWidget *label;
};
enum obj_type {
ot_frame,
ot_rect,
ot_pad,
ot_hole,
ot_line,
ot_arc,
ot_meas,
};
struct frame_ref {
struct frame *ref;
int lineno;
};
struct rect {
struct vec *other; /* NULL if frame origin */
struct expr *width;
};
struct pad {
char *name;
struct vec *other; /* NULL if frame origin */
int rounded;
enum pad_type type;
};
struct hole {
struct vec *other; /* NULL if frame origin */
};
struct arc {
struct vec *start; /* NULL if frame origin */
struct vec *end; /* NULL if this is a circle */
struct expr *width;
};
struct obj {
enum obj_type type;
const char *name; /* NULL if anonymous */
union {
struct frame_ref frame;
struct rect rect;
struct rect line;
struct pad pad;
struct hole hole;
struct arc arc;
struct meas meas;
} u;
struct frame *frame;
struct vec *base;
struct obj *next;
int lineno;
/* for dumping */
int dumped;
/* for the GUI */
GtkWidget *list_widget; /* NULL if items are not shown */
};
extern char *pkg_name; /* anonymous common package first */
extern struct frame *frames; /* root frame first */
extern struct frame *active_frame;
extern void *instantiation_error;
extern enum allow_overlap allow_overlap;
struct inst;
/*
* Search callback from inst, invoked after the instance has been populated.
*/
void find_inst(const struct inst *inst);
/*
* If invoking search_inst before calling "instantiate", loop and tables are
* adjusted such that an instance matching the one passed to search_inst will
* become active. Note that this doesn't necessarily succeed, in which case no
* change is made. Also, if multiple matches are encountered, the result is
* arbitrary.
*/
void search_inst(const struct inst *inst);
int obj_anchors(struct obj *obj, struct vec ***anchors);
int instantiate(void);
void obj_cleanup(void);
#endif /* !OBJ_H */