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mirror of git://projects.qi-hardware.com/fped.git synced 2024-11-05 04:35:19 +02:00
fped/inst.h
werner 5add8b5229 GUI can create silk screen objects.
- made xpm name manipulation compatible with older versions of ImageMagick
  (reported by Alvaro Lopes)
- corrected all lines beginning with five or more spaces
- Makefile
- README: fixed loop example (reported by Joerg Reisenweber)
- moved draw_arc and draw_circle from gui_inst.c to gui_util.c
- added dragging and hovering
- added creation of lines, rectangles, and arcs via GUI
- removed arc tool (use circle instead)
- fixed reference counting in vectors



git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5384 99fdad57-331a-0410-800a-d7fa5415bdb3
2009-08-04 12:06:04 +00:00

112 lines
2.8 KiB
C

/*
* inst.h - Instance structures
*
* Written 2009 by Werner Almesberger
* Copyright 2009 by Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#ifndef INST_H
#define INST_H
#include <stdio.h>
#include "coord.h"
#include "obj.h"
enum mode {
mode_inactive, /* on inactive frame */
mode_inactive_in_path, /* inactive but is in path to selected */
mode_active, /* on active frame */
mode_active_in_path, /* active and is in path to selected */
mode_selected, /* item is selected */
mode_hover, /* hovering over item's contact area */
mode_n /* number of modes */
};
struct bbox {
struct coord min;
struct coord max;
};
struct inst_ops;
struct draw_ctx;
struct inst {
const struct inst_ops *ops;
struct coord base;
// struct inst *base_inst; /* frame or vector leading to this item */
struct bbox bbox;
struct vec *vec; /* undefined if not vector */
struct obj *obj; /* undefined if not object */
struct inst *outer; /* frame containing this item */
int active;
int in_path;
union {
struct {
const struct frame *ref;
} frame;
const char *name;
struct {
struct coord end;
unit_type width;
} rect;
struct {
unit_type r;
double a1, a2;
unit_type width;
} arc;
struct {
struct coord end;
double offset;
} meas;
} u;
struct inst *next;
};
extern struct inst *selected_inst;
extern struct bbox active_frame_bbox;
void inst_select_outside(void *item, void (*deselect)(void *item));
int inst_select(const struct draw_ctx *ctx, struct coord pos);
void inst_deselect(void);
struct inst *inst_find_point(const struct draw_ctx *ctx, struct coord pos);
struct coord inst_get_point(const struct inst *inst);
struct vec *inst_get_ref(const struct inst *inst);
int inst_vec(struct vec *vec, struct coord base);
int inst_line(struct obj *obj, struct coord a, struct coord b, unit_type width);
int inst_rect(struct obj *obj, struct coord a, struct coord b, unit_type width);
int inst_pad(struct obj *obj, const char *name, struct coord a, struct coord b);
int inst_arc(struct obj *obj, struct coord center, struct coord start,
struct coord stop, unit_type width);
int inst_meas(struct obj *obj, struct coord from, struct coord to,
unit_type offset);
void inst_begin_active(int active);
void inst_end_active(void);
void inst_begin_frame(const struct frame *frame, struct coord base, int active);
void inst_end_frame(const struct frame *frame);
struct bbox inst_get_bbox(void);
void inst_start(void);
void inst_commit(void);
void inst_revert(void);
void inst_draw(struct draw_ctx *ctx);
void inst_hover(struct inst *inst, struct draw_ctx *ctx, int on);
void inst_debug(void);
#endif /* !INST_H */