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git://projects.qi-hardware.com/fped.git
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6f307d6ae7
- when saving a file, we now make a backup of any existing file with the same name git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5416 99fdad57-331a-0410-800a-d7fa5415bdb3
65 lines
2.6 KiB
Plaintext
65 lines
2.6 KiB
Plaintext
Major missing features:
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- populate input area (still needed: mm/mil, rezoom)
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- add default unit (combine with grid unit selection ?)
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- consider adding auto/mm/mil selection for each dimension
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- add postscript output
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- add option to include/omit helper vecs and frames (done for display, still
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need postscript)
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Minor missing features:
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- reorder frames (can use text editor)
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- reorder rows in a table (can use text editor)
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- reorder columns in a table
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- reorder variables in a frame (can use text editor)
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Error detection:
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- eliminate duplicate instances
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Style:
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- make column of entry field greedily consume all unallocated space
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- make menu bar consume all unallocated space instead of sharing it evenly with
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upper toolbar
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- status area looks awful
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- add button with GTK_STOCK_UNDELETE for "undelete" to menu bar
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- edit names/values/etc. in place if possible
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Bugs:
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- default silk width has no business being hard-coded in obj.c
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- undelete only works if not much has changed since the deletion
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- focus should return to canvas if nobody else wants it
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Code cleanup:
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- merge edit_unique with edit_name
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- merge find_var_in_frame with similar mechanisms in expr.c and fpd.y
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- add regression tests
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- the drag logic is too complex. Better: let tool/instance just generate the
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list of points at each stage, then handle the highlighting and hovering
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inside a dragging module.
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Open decisions:
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- Q: should loop be (start, last) or (start, iterations) ? or start ... last ?
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- change vector circle color ? (also, highlight on hover ?)
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- Q: allow reassignment of vector names ?
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A1: no: would cause confusion in GUI (vectors could become orphaned)
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A2: yes. but we don't change the linkage.
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- Q: how do we handle stacks of objects ?
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A: we don't but we make it easy to avoid them, by giving a good zoom,
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flexible selection, and by disallowing stacks of identical objects in the
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first place.
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- Q: add frame arguments ? (e.g., .frame pad(pin_num_offset) ...)
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we can already approximate this by introducing an intermediate table that
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sets up the arguments (provided that we don't consider vectors as well)
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- Q: should we make it a requirement to generate objects only once ?
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A: almost certainly yes.
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Future directions:
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- future: consider using cairo instead of gdk
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- live update of value when entering strings and expressions ?
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- advanced: non-standard solder mask
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- advanced: solder paste exceptions (subtractive, additive)
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- advanced: silk line width
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- future: when encountering an error after a change, we could try to find the
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same element in the old instance, and select it
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- future: consider editing off-canvas items in place
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- near future: treat part name as pattern
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