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mirror of git://projects.qi-hardware.com/fped.git synced 2024-11-04 23:37:33 +02:00
fped/gui_inst.c
werner 75d9780131 - band-aid: make canvas grab focus on click and scroll, so that it's easy to
get it back when we lose it
- improved heuristics for measx/measy: instead of looking for "next" or "max"
  on secondary coordinate, pick the one that's closest. I.e., if there's a
  chance to just connect with x' = 0 or y' = 0, do it.
- mouse wheel on loop value now selects next/previous value
- corrected proximity calculation for measurements
- vec/frame/meas toggle now deselects, so that we don't accidently leave a
  supposedly hidden item selected



git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5413 99fdad57-331a-0410-800a-d7fa5415bdb3
2009-08-09 01:51:20 +00:00

481 lines
11 KiB
C

/*
* gui_inst.c - GUI, instance functions
*
* Written 2009 by Werner Almesberger
* Copyright 2009 by Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#include <stdlib.h>
#include <math.h>
#include <gtk/gtk.h>
#include "util.h"
#include "coord.h"
#include "inst.h"
#include "gui.h"
#include "gui_util.h"
#include "gui_style.h"
#include "gui_inst.h"
/* ----- coordinate translation -------------------------------------------- */
struct coord translate(struct coord pos)
{
pos.x -= draw_ctx.center.x;
pos.y -= draw_ctx.center.y;
pos.x /= draw_ctx.scale;
pos.y /= draw_ctx.scale;
pos.y = -pos.y;
pos.x += draw_ctx.widget->allocation.width/2;
pos.y += draw_ctx.widget->allocation.height/2;
return pos;
}
struct coord canvas_to_coord(int x, int y)
{
struct coord pos;
x -= draw_ctx.widget->allocation.width/2;
y -= draw_ctx.widget->allocation.height/2;
y = -y;
pos.x = x*draw_ctx.scale+draw_ctx.center.x;
pos.y = y*draw_ctx.scale+draw_ctx.center.y;
return pos;
}
/* ----- drawing primitives ------------------------------------------------ */
static void draw_eye(GdkGC *gc, struct coord center, int r1, int r2)
{
draw_circle(DA, gc, TRUE, center.x, center.y, r1);
draw_circle(DA, gc, FALSE, center.x, center.y, r2);
}
#define MAX_POINTS 10
static void draw_poly(GdkGC *gc, int fill,
const struct coord *points, int n_points)
{
GdkPoint gp[MAX_POINTS];
int i;
if (n_points > MAX_POINTS)
abort();
for (i = 0; i != n_points; i++) {
gp[i].x = points[i].x;
gp[i].y = points[i].y;
}
if (fill)
gdk_draw_polygon(DA, gc, fill, gp, n_points);
else {
gdk_draw_line(DA, gc, gp[0].x, gp[0].y, gp[1].x, gp[1].y);
gdk_draw_line(DA, gc, gp[1].x, gp[1].y, gp[2].x, gp[2].y);
}
}
static void draw_arrow(GdkGC *gc, int fill,
struct coord from, struct coord to, int len, double angle)
{
struct coord p[3];
struct coord side;
if (from.x == to.x && from.y == to.y) {
side.x = 0;
side.y = -len;
} else {
side = normalize(sub_vec(to, from), len);
}
p[0] = add_vec(to, rotate(side, 180-angle));
p[1] = to;
p[2] = add_vec(to, rotate(side, 180+angle));
draw_poly(gc, fill, p, 3);
}
static enum mode get_mode(struct inst *self)
{
if (selected_inst == self)
return mode_selected;
if (self->active)
return self->in_path ? mode_active_in_path : mode_active;
return self->in_path ? mode_inactive_in_path : mode_inactive;
}
/* ----- vec --------------------------------------------------------------- */
unit_type gui_dist_vec(struct inst *self, struct coord pos, unit_type scale)
{
unit_type d;
d = dist_point(pos, self->u.rect.end)/scale;
return d > VEC_EYE_R ? -1 : d;
}
/*
* The circles at a vector's tip enjoy the highest selection priority. However,
* users will probably also expected a click on a nicely exposed stem to work.
* So we give it second look after having exhausted all other options.
*/
unit_type gui_dist_vec_fallback(struct inst *self, struct coord pos,
unit_type scale)
{
unit_type d;
d = dist_line(pos, self->base, self->u.rect.end)/scale;
return d > SELECT_R ? -1 : d;
}
void gui_highlight_vec(struct inst *self)
{
struct coord center = translate(self->u.rect.end);
draw_circle(DA, gc_highlight, FALSE, center.x, center.y, VEC_EYE_R);
}
void gui_draw_vec(struct inst *self)
{
struct coord from = translate(self->base);
struct coord to = translate(self->u.rect.end);
GdkGC *gc;
gc = gc_vec[get_mode(self)];
draw_arrow(gc, TRUE, from, to, VEC_ARROW_LEN, VEC_ARROW_ANGLE);
gdk_draw_line(DA, gc, from.x, from.y, to.x, to.y);
draw_circle(DA, gc, FALSE, to.x, to.y, VEC_EYE_R);
}
/* ----- line -------------------------------------------------------------- */
unit_type gui_dist_line(struct inst *self, struct coord pos, unit_type scale)
{
unit_type r, d;
r = self->u.rect.width/scale/2;
if (r < SELECT_R)
r = SELECT_R;
d = dist_line(pos, self->base, self->u.rect.end)/scale;
return d > r ? -1 : d;
}
void gui_draw_line(struct inst *self)
{
struct coord min = translate(self->base);
struct coord max = translate(self->u.rect.end);
GdkGC *gc;
gc = gc_obj[get_mode(self)];
set_width(gc, self->u.rect.width/draw_ctx.scale);
gdk_draw_line(DA, gc, min.x, min.y, max.x, max.y);
}
/* ----- rect -------------------------------------------------------------- */
unit_type gui_dist_rect(struct inst *self, struct coord pos, unit_type scale)
{
unit_type r, d;
r = self->u.rect.width/scale/2;
if (r < SELECT_R)
r = SELECT_R;
d = dist_rect(pos, self->base, self->u.rect.end)/scale;
return d > r ? -1 : d;
}
void gui_draw_rect(struct inst *self)
{
struct coord min = translate(self->base);
struct coord max = translate(self->u.rect.end);
GdkGC *gc;
sort_coord(&min, &max);
gc = gc_obj[get_mode(self)];
set_width(gc, self->u.rect.width/draw_ctx.scale);
gdk_draw_rectangle(DA, gc, FALSE,
min.x, min.y, max.x-min.x, max.y-min.y);
}
/* ----- pad --------------------------------------------------------------- */
unit_type gui_dist_pad(struct inst *self, struct coord pos, unit_type scale)
{
unit_type d;
if (inside_rect(pos, self->base, self->u.pad.other))
return SELECT_R;
d = dist_rect(pos, self->base, self->u.pad.other)/scale;
return d > SELECT_R ? -1 : d;
}
void gui_draw_pad(struct inst *self)
{
struct coord min = translate(self->base);
struct coord max = translate(self->u.pad.other);
GdkGC *gc;
struct coord c;
unit_type h, w;
gc = gc_pad[get_mode(self)];
sort_coord(&min, &max);
gdk_draw_rectangle(DA, gc, TRUE,
min.x, min.y, max.x-min.x, max.y-min.y);
gc = gc_ptext[get_mode(self)];
c = add_vec(min, max);
h = max.y-min.y;
w = max.x-min.x;
render_text(DA, gc, c.x/2, c.y/2, w <= h*1.1 ? 0 : 90,
self->u.pad.name, PAD_FONT, 0.5, 0.5,
w-2*PAD_BORDER, h-2*PAD_BORDER);
}
/* ----- arc --------------------------------------------------------------- */
unit_type gui_dist_arc(struct inst *self, struct coord pos, unit_type scale)
{
struct coord c = self->base;
struct coord p;
unit_type r, d_min, d;
double angle, a1, a2;
r = self->u.arc.width/scale/2;
if (r < SELECT_R)
r = SELECT_R;
/* check endpoints */
p = rotate_r(c, self->u.arc.r, self->u.arc.a1);
d_min = hypot(pos.x-p.x, pos.y-p.y);
p = rotate_r(c, self->u.arc.r, self->u.arc.a2);
d = hypot(pos.x-p.x, pos.y-p.y);
if (d < d_min)
d_min = d;
if (d_min/scale <= r)
return d;
/* distance from the circle containing the arc */
d = dist_circle(pos, c, self->u.arc.r)/scale;
if (d > r)
return -1;
if (self->u.arc.a1 == self->u.arc.a2)
return d;
/* see if we're close to the part that's actually drawn */
angle = theta(c, pos);
a1 = self->u.arc.a1;
a2 = self->u.arc.a2;
if (angle < 0)
angle += 360;
if (a2 < a1)
a2 += 360;
if (angle < a1)
angle += 360;
return angle >= a1 && angle <= a2 ? d : -1;
}
void gui_draw_arc(struct inst *self)
{
struct coord center = translate(self->base);
GdkGC *gc;
gc = gc_obj[get_mode(self)];
set_width(gc, self->u.arc.width/draw_ctx.scale);
draw_arc(DA, gc, FALSE, center.x, center.y,
self->u.arc.r/draw_ctx.scale, self->u.arc.a1, self->u.arc.a2);
}
/* ----- meas -------------------------------------------------------------- */
static struct coord offset_vec(struct coord a, struct coord b,
const struct inst *self)
{
struct coord res;
double f;
res.x = a.y-b.y;
res.y = b.x-a.x;
if (res.x == 0 && res.y == 0)
return res;
f = self->u.meas.offset/hypot(res.x, res.y);
res.x *= f;
res.y *= f;
return res;
}
static void project_meas(struct inst *inst, struct coord *a1, struct coord *b1)
{
const struct meas *meas = &inst->obj->u.meas;
struct coord off;
*a1 = inst->base;
*b1 = inst->u.meas.end;
switch (meas->type) {
case mt_xy_next:
case mt_xy_max:
break;
case mt_x_next:
case mt_x_max:
b1->y = a1->y;
break;
case mt_y_next:
case mt_y_max:
b1->x = a1->x;
break;
default:
abort();
}
off = offset_vec(*a1, *b1, inst);
*a1 = add_vec(*a1, off);
*b1 = add_vec(*b1, off);
}
unit_type gui_dist_meas(struct inst *self, struct coord pos, unit_type scale)
{
struct coord a1, b1;
unit_type d;
project_meas(self, &a1, &b1);
d = dist_line(pos, a1, b1)/scale;
return d > SELECT_R ? -1 : d;
}
void gui_draw_meas(struct inst *self)
{
const struct meas *meas = &self->obj->u.meas;
struct coord a0, b0, a1, b1, c, d;
GdkGC *gc;
double len;
char *s;
a0 = translate(self->base);
b0 = translate(self->u.meas.end);
project_meas(self, &a1, &b1);
len = units_to_mm(dist_point(a1, b1));
a1 = translate(a1);
b1 = translate(b1);
gc = gc_meas[get_mode(self)];
gdk_draw_line(DA, gc, a0.x, a0.y, a1.x, a1.y);
gdk_draw_line(DA, gc, b0.x, b0.y, b1.x, b1.y);
gdk_draw_line(DA, gc, a1.x, a1.y, b1.x, b1.y);
draw_arrow(gc, FALSE, a1, b1, MEAS_ARROW_LEN, MEAS_ARROW_ANGLE);
draw_arrow(gc, FALSE, b1, a1, MEAS_ARROW_LEN, MEAS_ARROW_ANGLE);
c = add_vec(a1, b1);
d = sub_vec(b1, a1);
s = stralloc_printf("%s%lgmm", meas->label ? meas->label : "", len);
render_text(DA, gc, c.x/2, c.y/2, -atan2(d.y, d.x)/M_PI*180, s,
MEAS_FONT, 0.5, -MEAS_BASELINE_OFFSET,
dist_point(a1, b1)-1.5*MEAS_ARROW_LEN, 0);
free(s);
}
/* ----- frame ------------------------------------------------------------- */
unit_type gui_dist_frame_eye(struct inst *self, struct coord pos,
unit_type scale)
{
unit_type d;
d = dist_point(pos, self->base)/scale;
return d > FRAME_EYE_R2 ? -1 : d;
}
static unit_type dist_from_corner_line(struct inst *self, struct coord pos,
struct coord vec, unit_type scale)
{
struct coord ref;
ref.x = self->bbox.min.x;
ref.y = self->bbox.max.y;
return dist_line(pos, ref, add_vec(ref, vec))/scale;
}
unit_type gui_dist_frame(struct inst *self, struct coord pos, unit_type scale)
{
unit_type d_min, d;
struct coord vec;
d_min = dist_point(pos, self->base)/scale;
vec.x = FRAME_SHORT_X*scale;
vec.y = 0;
d = dist_from_corner_line(self, pos, vec, scale);
if (d < d_min)
d_min = d;
vec.x = 0;
vec.y = FRAME_SHORT_Y*scale;
d = dist_from_corner_line(self, pos, vec, scale);
if (d < d_min)
d_min = d;
return d_min > SELECT_R ? -1 : d_min;
}
void gui_draw_frame(struct inst *self)
{
struct coord center = translate(self->base);
struct coord corner = { self->bbox.min.x, self->bbox.max.y };
GdkGC *gc;
gc = self->u.frame.active ? gc_active_frame : gc_frame[get_mode(self)];
draw_eye(gc, center, FRAME_EYE_R1, FRAME_EYE_R2);
if (!self->u.frame.ref->name)
return;
corner = translate(corner);
corner.x -= FRAME_CLEARANCE;
corner.y -= FRAME_CLEARANCE;
gdk_draw_line(DA, gc, corner.x, corner.y,
corner.x+FRAME_SHORT_X, corner.y);
gdk_draw_line(DA, gc, corner.x, corner.y,
corner.x, corner.y+FRAME_SHORT_Y);
render_text(DA, gc, corner.x, corner.y, 0, self->u.frame.ref->name,
FRAME_FONT, 0, -FRAME_BASELINE_OFFSET, 0, 0);
}