mirror of
git://projects.qi-hardware.com/fped.git
synced 2024-11-22 14:44:04 +02:00
192ec568d8
- changed pad classification in instances from bare/other to copper/special - moved LAYER_* definitions from layer.h to layer.c - after instantiation, we perform sanity checks on pads and remove layers from coppery pads that are handled by a special layer - fped.y: the line number in objects was never set - overlap.c: fixed overlap calculations - gui_tool.c: end_new_pad didn't initialize the pad type git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5635 99fdad57-331a-0410-800a-d7fa5415bdb3
174 lines
3.6 KiB
C
174 lines
3.6 KiB
C
/*
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* overlap.c - Test for overlaps
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*
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* Written 2009 by Werner Almesberger
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* Copyright 2009 by Werner Almesberger
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*/
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#include "coord.h"
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#include "obj.h"
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#include "inst.h"
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#include "overlap.h"
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/*
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* @@@ result may be too optimistic if "b" is arounded pad.
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*/
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int inside(const struct inst *a, const struct inst *b)
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{
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struct coord min_a, max_a;
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struct coord min_b, max_b;
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min_a = a->base;
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max_a = a->u.pad.other;
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sort_coord(&min_a, &max_a);
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min_b = b->base;
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max_b = b->u.pad.other;
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sort_coord(&min_b, &max_b);
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return min_a.x >= min_b.x && max_a.x <= max_b.x &&
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min_a.y >= min_b.y && max_a.y <= max_b.y;
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}
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/* ----- Overlap test for primitives --------------------------------------- */
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struct shape {
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int circle;
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struct coord center;
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unit_type r;
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struct coord min, max;
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};
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static int circle_circle_overlap(struct coord c1, unit_type r1,
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struct coord c2, unit_type r2)
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{
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return dist_point(c1, c2) <= r1+r2;
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}
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static int circle_rect_overlap(struct coord c, unit_type r,
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struct coord min, struct coord max)
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{
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if (c.x < min.x-r || c.x > max.x+r)
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return 0;
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if (c.y < min.y-r || c.y > max.y+r)
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return 0;
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return 1;
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}
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static int rect_rect_overlap(struct coord min1, struct coord max1,
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struct coord min2, struct coord max2)
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{
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if (max1.x < min2.x || max2.x < min1.x)
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return 0;
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if (max1.y < min2.y || max2.y < min1.y)
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return 0;
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return 1;
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}
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static int shapes_overlap(const struct shape *a, const struct shape *b)
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{
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if (a->circle && !b->circle)
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return shapes_overlap(b, a);
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if (a->circle) /* b must be circle, too */
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return circle_circle_overlap(a->center, a->r, b->center, b->r);
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if (b->circle) /* a must be rect */
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return circle_rect_overlap(b->center, b->r, a->min, a->max);
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return rect_rect_overlap(a->min, a->max, b->min, b->max);
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}
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/* ----- Recursive overlap tester ------------------------------------------ */
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static int test_overlap(const struct inst *a, const struct inst *b,
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const struct shape *other);
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static int do_circle(const struct inst *next, const struct shape *other,
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unit_type x, unit_type y, unit_type r)
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{
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struct shape shape = {
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.circle = 1,
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.center = {
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.x = x,
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.y = y,
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},
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.r = r,
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};
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if (next)
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return test_overlap(next, NULL, &shape);
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return shapes_overlap(other, &shape);
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}
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static int do_rect(const struct inst *next, const struct shape *other,
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unit_type x, unit_type y, unit_type w, unit_type h)
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{
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struct shape shape = {
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.circle = 0,
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.min = {
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.x = x,
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.y = y,
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},
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.max = {
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.x = x+w,
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.y = y+h,
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},
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};
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if (next)
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return test_overlap(next, NULL, &shape);
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return shapes_overlap(other, &shape);
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}
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static int test_overlap(const struct inst *a, const struct inst *b,
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const struct shape *other)
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{
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struct coord min, max;
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unit_type h, w, r;
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min = a->base;
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max = a->u.pad.other;
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sort_coord(&min, &max);
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h = max.y-min.y;
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w = max.x-min.x;
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if (!a->obj->u.pad.rounded)
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return do_rect(b, other, min.x, min.y, w, h);
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if (h > w) {
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r = w/2;
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return do_circle(b, other, min.x+r, max.y-r, r) ||
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do_rect(b, other, min.x, min.y+r, w, h-2*r) ||
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do_circle(b, other, min.x+r, min.y+r, r);
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} else {
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r = h/2;
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return do_circle(b, other, min.x+r, min.y+r, r) ||
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do_rect(b, other, min.x+r, min.y, w-2*r, h) ||
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do_circle(b, other, max.x-r, min.y+r, r);
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}
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}
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int overlap(const struct inst *a, const struct inst *b)
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{
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return test_overlap(a, b, NULL);
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}
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