mirror of
git://projects.qi-hardware.com/fped.git
synced 2024-11-05 06:18:26 +02:00
5d7ab083a3
- README: added that loops can also execute zero times - accept labels only at the beginning of a line - rectangles and lines no longer use the bounding box for drawing (caused offset problems since we now correct for the line width) - dist_rect and inside_rect no longer require their input pre-sorted - pad instances now have their own structure and no longer abuse the bounding box to know the pad coordinates - Makefile: use $(GEN) for fig2dev, to reduce chattiness - when dragging a point, the symbol is now adjusted accordingly - added moving of rects, pads, circles, and arcs - added creation of pads - moved rotate_r from gui_inst.c to coord.c - new function "theta" that combines most of the angle calculations - save_pix_buf: y < 0 clipping changed width, not height git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5386 99fdad57-331a-0410-800a-d7fa5415bdb3
459 lines
11 KiB
C
459 lines
11 KiB
C
/*
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* gui_inst.c - GUI, instance functions
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*
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* Written 2009 by Werner Almesberger
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* Copyright 2009 by Werner Almesberger
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*/
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#include <stdlib.h>
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#include <math.h>
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#include <gtk/gtk.h>
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#include "util.h"
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#include "inst.h"
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#include "gui.h"
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#include "gui_util.h"
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#include "gui_style.h"
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#include "gui_inst.h"
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#define DA GDK_DRAWABLE(ctx->widget->window)
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/* ----- coordinate translation -------------------------------------------- */
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struct coord translate(const struct draw_ctx *ctx, struct coord pos)
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{
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pos.x -= ctx->center.x;
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pos.y -= ctx->center.y;
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pos.x /= ctx->scale;
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pos.y /= ctx->scale;
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pos.y = -pos.y;
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pos.x += ctx->widget->allocation.width/2;
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pos.y += ctx->widget->allocation.height/2;
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//fprintf(stderr, "%d %d\n", (int) pos.x, (int) pos.y);
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return pos;
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}
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struct coord canvas_to_coord(const struct draw_ctx *ctx, int x, int y)
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{
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struct coord pos;
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x -= ctx->widget->allocation.width/2;
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y -= ctx->widget->allocation.height/2;
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y = -y;
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pos.x = x*ctx->scale+ctx->center.x;
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pos.y = y*ctx->scale+ctx->center.y;
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return pos;
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}
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/* ----- drawing primitives ------------------------------------------------ */
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static void draw_eye(struct draw_ctx *ctx, GdkGC *gc, struct coord center,
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int r1, int r2)
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{
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draw_circle(DA, gc, TRUE, center.x, center.y, r1);
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draw_circle(DA, gc, FALSE, center.x, center.y, r2);
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}
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#define MAX_POINTS 10
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static void draw_poly(struct draw_ctx *ctx, GdkGC *gc, int fill,
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const struct coord *points, int n_points)
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{
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GdkPoint gp[MAX_POINTS];
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int i;
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if (n_points > MAX_POINTS)
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abort();
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for (i = 0; i != n_points; i++) {
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gp[i].x = points[i].x;
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gp[i].y = points[i].y;
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}
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if (fill)
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gdk_draw_polygon(DA, gc, fill, gp, n_points);
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else {
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gdk_draw_line(DA, gc, gp[0].x, gp[0].y, gp[1].x, gp[1].y);
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gdk_draw_line(DA, gc, gp[1].x, gp[1].y, gp[2].x, gp[2].y);
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}
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}
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static void draw_arrow(struct draw_ctx *ctx, GdkGC *gc, int fill,
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struct coord from, struct coord to, int len, double angle)
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{
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struct coord p[3];
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struct coord side;
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side = normalize(sub_vec(to, from), len);
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p[0] = add_vec(to, rotate(side, 180-angle));
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p[1] = to;
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p[2] = add_vec(to, rotate(side, 180+angle));
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draw_poly(ctx, gc, fill, p, 3);
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}
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static enum mode get_mode(struct inst *self)
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{
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if (selected_inst == self)
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return mode_selected;
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if (self->active)
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return self->in_path ? mode_active_in_path : mode_active;
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return self->in_path ? mode_inactive_in_path : mode_inactive;
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}
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/* ----- vec --------------------------------------------------------------- */
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unit_type gui_dist_vec(struct inst *self, struct coord pos, unit_type scale)
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{
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unit_type d;
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d = dist_point(pos, self->u.rect.end)/scale;
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return d > VEC_EYE_R ? -1 : d;
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}
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/*
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* The circles at a vector's tip enjoy the highest selection priority. However,
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* users will probably also expected a click on a nicely exposed stem to work.
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* So we give it second look after having exhausted all other options.
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*/
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unit_type gui_dist_vec_fallback(struct inst *self, struct coord pos,
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unit_type scale)
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{
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unit_type d;
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d = dist_line(pos, self->base, self->u.rect.end)/scale;
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return d > SELECT_R ? -1 : d;
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}
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void gui_hover_vec(struct inst *self, struct draw_ctx *ctx)
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{
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struct coord center = translate(ctx, self->u.rect.end);
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GdkGC *gc;
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gc = gc_vec[mode_hover];
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draw_circle(DA, gc, FALSE, center.x, center.y, VEC_EYE_R);
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}
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void gui_draw_vec(struct inst *self, struct draw_ctx *ctx)
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{
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struct coord from = translate(ctx, self->base);
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struct coord to = translate(ctx, self->u.rect.end);
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GdkGC *gc;
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gc = gc_vec[get_mode(self)];
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draw_arrow(ctx, gc, TRUE, from, to, VEC_ARROW_LEN, VEC_ARROW_ANGLE);
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gdk_draw_line(DA, gc, from.x, from.y, to.x, to.y);
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draw_circle(DA, gc, FALSE, to.x, to.y, VEC_EYE_R);
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}
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/* ----- line -------------------------------------------------------------- */
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unit_type gui_dist_line(struct inst *self, struct coord pos, unit_type scale)
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{
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unit_type r, d;
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r = self->u.rect.width/scale/2;
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if (r < SELECT_R)
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r = SELECT_R;
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d = dist_line(pos, self->base, self->u.rect.end)/scale;
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return d > r ? -1 : d;
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}
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void gui_draw_line(struct inst *self, struct draw_ctx *ctx)
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{
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struct coord min = translate(ctx, self->base);
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struct coord max = translate(ctx, self->u.rect.end);
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GdkGC *gc;
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gc = gc_obj[get_mode(self)];
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set_width(gc, self->u.rect.width/ctx->scale);
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gdk_draw_line(DA, gc, min.x, min.y, max.x, max.y);
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}
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/* ----- rect -------------------------------------------------------------- */
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unit_type gui_dist_rect(struct inst *self, struct coord pos, unit_type scale)
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{
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unit_type r, d;
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r = self->u.rect.width/scale/2;
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if (r < SELECT_R)
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r = SELECT_R;
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d = dist_rect(pos, self->base, self->u.rect.end)/scale;
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return d > r ? -1 : d;
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}
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void gui_draw_rect(struct inst *self, struct draw_ctx *ctx)
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{
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struct coord min = translate(ctx, self->base);
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struct coord max = translate(ctx, self->u.rect.end);
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GdkGC *gc;
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sort_coord(&min, &max);
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gc = gc_obj[get_mode(self)];
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set_width(gc, self->u.rect.width/ctx->scale);
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gdk_draw_rectangle(DA, gc, FALSE,
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min.x, min.y, max.x-min.x, max.y-min.y);
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}
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/* ----- pad --------------------------------------------------------------- */
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unit_type gui_dist_pad(struct inst *self, struct coord pos, unit_type scale)
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{
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unit_type d;
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if (inside_rect(pos, self->base, self->u.pad.other))
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return SELECT_R;
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d = dist_rect(pos, self->base, self->u.pad.other)/scale;
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return d > SELECT_R ? -1 : d;
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}
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void gui_draw_pad(struct inst *self, struct draw_ctx *ctx)
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{
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struct coord min = translate(ctx, self->base);
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struct coord max = translate(ctx, self->u.pad.other);
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GdkGC *gc;
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struct coord c;
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unit_type h, w;
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gc = gc_pad[get_mode(self)];
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sort_coord(&min, &max);
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gdk_draw_rectangle(DA, gc, TRUE,
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min.x, min.y, max.x-min.x, max.y-min.y);
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gc = gc_ptext[get_mode(self)];
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c = add_vec(min, max);
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h = max.y-min.y;
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w = max.x-min.x;
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render_text(DA, gc, c.x/2, c.y/2, w <= h*1.1 ? 0 : 90,
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self->u.pad.name, PAD_FONT, 0.5, 0.5,
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w-2*PAD_BORDER, h-2*PAD_BORDER);
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}
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/* ----- arc --------------------------------------------------------------- */
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unit_type gui_dist_arc(struct inst *self, struct coord pos, unit_type scale)
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{
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struct coord c = self->base;
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struct coord p;
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unit_type r, d_min, d;
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double angle, a2;
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r = self->u.arc.width/scale/2;
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if (r < SELECT_R)
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r = SELECT_R;
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/* check endpoints */
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p = rotate_r(c, self->u.arc.r, self->u.arc.a1);
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d_min = hypot(pos.x-p.x, pos.y-p.y);
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p = rotate_r(c, self->u.arc.r, self->u.arc.a2);
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d = hypot(pos.x-p.x, pos.y-p.y);
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if (d < d_min)
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d_min = d;
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if (d_min/scale <= r)
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return d;
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/* distance from the circle containing the arc */
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d = dist_circle(pos, c, self->u.arc.r)/scale;
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if (d > r)
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return -1;
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if (self->u.arc.a1 == self->u.arc.a2)
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return d;
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/* see if we're close to the part that's actually drawn */
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angle = theta(c, pos);
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a2 = self->u.arc.a2;
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if (a2 < self->u.arc.a1)
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a2 += 180;
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return angle >= self->u.arc.a1 && angle <= a2 ? d : -1;
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}
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void gui_draw_arc(struct inst *self, struct draw_ctx *ctx)
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{
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struct coord center = translate(ctx, self->base);
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GdkGC *gc;
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gc = gc_obj[get_mode(self)];
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set_width(gc, self->u.arc.width/ctx->scale);
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draw_arc(DA, gc, FALSE, center.x, center.y,
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self->u.arc.r/ctx->scale, self->u.arc.a1, self->u.arc.a2);
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}
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/* ----- meas -------------------------------------------------------------- */
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static struct coord offset_vec(const struct inst *self)
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{
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struct coord a, b, res;
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double f;
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a = self->base;
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b = self->u.meas.end;
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res.x = a.y-b.y;
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res.y = b.x-a.x;
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if (res.x == 0 && res.y == 0)
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return res;
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f = self->u.meas.offset/hypot(res.x, res.y);
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res.x *= f;
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res.y *= f;
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return res;
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}
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unit_type gui_dist_meas(struct inst *self, struct coord pos, unit_type scale)
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{
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struct coord a, b, off;
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unit_type d;
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off = offset_vec(self);
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a = add_vec(self->base, off);
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b = add_vec(self->u.meas.end, off);
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d = dist_line(pos, a, b)/scale;
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return d > SELECT_R ? -1 : d;
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}
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void gui_draw_meas(struct inst *self, struct draw_ctx *ctx)
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{
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struct coord a0, b0, a1, b1, off, c, d;
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GdkGC *gc;
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char *s;
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off = offset_vec(self);
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a0 = translate(ctx, self->base);
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b0 = translate(ctx, self->u.meas.end);
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a1 = translate(ctx, add_vec(self->base, off));
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b1 = translate(ctx, add_vec(self->u.meas.end, off));
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gc = gc_meas[get_mode(self)];
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gdk_draw_line(DA, gc, a0.x, a0.y, a1.x, a1.y);
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gdk_draw_line(DA, gc, b0.x, b0.y, b1.x, b1.y);
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gdk_draw_line(DA, gc, a1.x, a1.y, b1.x, b1.y);
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draw_arrow(ctx, gc, FALSE, a1, b1, MEAS_ARROW_LEN, MEAS_ARROW_ANGLE);
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draw_arrow(ctx, gc, FALSE, b1, a1, MEAS_ARROW_LEN, MEAS_ARROW_ANGLE);
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c = add_vec(a1, b1);
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d = sub_vec(b0, a0);
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s = stralloc_printf("%lgmm",
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units_to_mm(dist_point(self->base, self->u.meas.end)));
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render_text(DA, gc, c.x/2, c.y/2, -atan2(d.y, d.x)/M_PI*180, s,
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MEAS_FONT, 0.5, -MEAS_BASELINE_OFFSET,
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dist_point(a1, b1)-1.5*MEAS_ARROW_LEN, 0);
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free(s);
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}
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/* ----- frame ------------------------------------------------------------- */
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unit_type gui_dist_frame_eye(struct inst *self, struct coord pos,
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unit_type scale)
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{
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unit_type d;
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d = dist_point(pos, self->base)/scale;
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return d > FRAME_EYE_R2 ? -1 : d;
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}
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static unit_type dist_from_corner_line(struct inst *self, struct coord pos,
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struct coord vec, unit_type scale)
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{
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struct coord ref;
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ref.x = self->bbox.min.x;
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ref.y = self->bbox.max.y;
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return dist_line(pos, ref, add_vec(ref, vec))/scale;
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}
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unit_type gui_dist_frame(struct inst *self, struct coord pos, unit_type scale)
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{
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unit_type d_min, d;
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struct coord vec;
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d_min = dist_point(pos, self->base)/scale;
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vec.x = FRAME_SHORT_X*scale;
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vec.y = 0;
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d = dist_from_corner_line(self, pos, vec, scale);
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if (d < d_min)
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d_min = d;
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vec.x = 0;
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vec.y = FRAME_SHORT_Y*scale;
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d = dist_from_corner_line(self, pos, vec, scale);
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if (d < d_min)
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d_min = d;
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return d_min > SELECT_R ? -1 : d_min;
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}
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void gui_hover_frame(struct inst *self, struct draw_ctx *ctx)
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{
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struct coord center = translate(ctx, self->base);
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GdkGC *gc;
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gc = gc_frame[mode_hover];
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draw_circle(DA, gc, FALSE, center.x, center.y, FRAME_EYE_R2);
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}
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void gui_draw_frame(struct inst *self, struct draw_ctx *ctx)
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{
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struct coord center = translate(ctx, self->base);
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struct coord corner = { self->bbox.min.x, self->bbox.max.y };
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GdkGC *gc;
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gc = self->u.frame.active ? gc_active_frame : gc_frame[get_mode(self)];
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draw_eye(ctx, gc, center, FRAME_EYE_R1, FRAME_EYE_R2);
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if (!self->u.frame.ref->name)
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return;
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corner = translate(ctx, corner);
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corner.x -= FRAME_CLEARANCE;
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corner.y -= FRAME_CLEARANCE;
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gdk_draw_line(DA, gc, corner.x, corner.y,
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corner.x+FRAME_SHORT_X, corner.y);
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gdk_draw_line(DA, gc, corner.x, corner.y,
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corner.x, corner.y+FRAME_SHORT_Y);
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render_text(DA, gc, corner.x, corner.y, 0, self->u.frame.ref->name,
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FRAME_FONT, 0, -FRAME_BASELINE_OFFSET, 0, 0);
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}
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