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gmenu2x/src/imageio.cpp

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#include "imageio.h"
#include <SDL_image.h>
SDL_Surface *loadPNG(const std::string &path) {
// Load PNG file into an SDL surface.
SDL_Surface *surface = IMG_Load(path.c_str());
if (!surface) {
return NULL;
}
// Make sure we have a surface that can be blitted using alpha blending.
if (surface->format->BytesPerPixel == 4) {
SDL_SetAlpha(surface, SDL_SRCALPHA, 255);
return surface;
} else {
bool hasAlphaChannel = surface->format->Amask != 0;
SDL_PixelFormat format32;
memset(&format32, 0, sizeof(format32));
format32.BitsPerPixel = 32;
format32.BytesPerPixel = 4;
format32.Rmask =
SDL_BYTEORDER == SDL_BIG_ENDIAN ? 0x00FF0000 : 0x000000FF;
format32.Gmask = 0x0000FF00;
format32.Bmask =
SDL_BYTEORDER == SDL_BIG_ENDIAN ? 0x000000FF : 0x00FF0000;
format32.Amask = hasAlphaChannel ? 0xFF000000 : 0;
format32.Rshift = SDL_BYTEORDER == SDL_BIG_ENDIAN ? 16 : 0;
format32.Gshift = 8;
format32.Bshift = SDL_BYTEORDER == SDL_BIG_ENDIAN ? 0 : 16;
format32.Ashift = hasAlphaChannel ? 24 : 0;
SDL_Surface *surface32 = SDL_ConvertSurface(
surface, &format32, hasAlphaChannel ? SDL_SRCALPHA : 0);
SDL_FreeSurface(surface);
return surface32;
}
}