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gmenu2x/src/surface.h

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/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef SURFACE_H
#define SURFACE_H
#include <SDL.h>
#include <string>
#include "asfont.h"
using std::string;
struct RGBAColor {
unsigned short r,g,b,a;
};
RGBAColor strtorgba(const string &strColor);
/**
Wrapper around SDL_Surface
@author Massimiliano Torromeo <massimiliano.torromeo@gmail.com>
*/
class Surface {
private:
bool locked;
int halfW, halfH;
SDL_Surface *dblbuffer;
public:
Surface();
Surface(const string &img, const string &skin="", bool alpha=true);
Surface(const string &img, bool alpha, const string &skin="");
Surface(SDL_Surface *s, SDL_PixelFormat *fmt = NULL, Uint32 flags = 0);
Surface(Surface *s);
Surface(int w, int h, Uint32 flags = SDL_HWSURFACE|SDL_SRCALPHA);
~Surface();
void enableVirtualDoubleBuffer(SDL_Surface *surface);
SDL_Surface *raw;
void free();
void load(const string &img, bool alpha=true, const string &skin="");
void lock();
void unlock();
void flip();
SDL_PixelFormat *format();
void putPixel(int,int,SDL_Color);
void putPixel(int,int,Uint32);
SDL_Color pixelColor(int,int);
Uint32 pixel(int,int);
void blendAdd(Surface*, int,int);
void clearClipRect();
void setClipRect(int x, int y, int w, int h);
void setClipRect(SDL_Rect rect);
bool blit(Surface *destination, int x, int y, int w=0, int h=0, int a=-1);
bool blit(Surface *destination, SDL_Rect container, ASFont::HAlign halign = ASFont::HAlignLeft, ASFont::VAlign valign = ASFont::VAlignTop);
bool blit(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1);
bool blitCenter(Surface *destination, int x, int y, int w=0, int h=0, int a=-1);
bool blitCenter(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1);
bool blitRight(Surface *destination, int x, int y, int w=0, int h=0, int a=-1);
bool blitRight(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1);
void write(ASFont *font, const string &text, int x, int y, ASFont::HAlign halign = ASFont::HAlignLeft, ASFont::VAlign valign = ASFont::VAlignTop) {
font->write(this, text, x, y, halign, valign);
}
int box(Sint16, Sint16, Sint16, Sint16, Uint8, Uint8, Uint8, Uint8);
int box(Sint16, Sint16, Sint16, Sint16, Uint8, Uint8, Uint8);
int box(Sint16, Sint16, Sint16, Sint16, RGBAColor);
int box(SDL_Rect, Uint8, Uint8, Uint8, Uint8);
int box(SDL_Rect, Uint8, Uint8, Uint8);
int box(SDL_Rect, RGBAColor);
int rectangle(Sint16, Sint16, Sint16, Sint16, Uint8, Uint8, Uint8, Uint8);
int rectangle(Sint16, Sint16, Sint16, Sint16, Uint8, Uint8, Uint8);
int rectangle(Sint16, Sint16, Sint16, Sint16, RGBAColor);
int rectangle(SDL_Rect, Uint8, Uint8, Uint8, Uint8);
int rectangle(SDL_Rect, Uint8, Uint8, Uint8);
int rectangle(SDL_Rect, RGBAColor);
int hline(Sint16, Sint16, Sint16, Uint8, Uint8, Uint8, Uint8);
int hline(Sint16, Sint16, Sint16, RGBAColor);
void operator = (SDL_Surface*);
void operator = (Surface*);
};
#endif