2010-02-04 13:33:47 +02:00
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/***************************************************************************
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* Copyright (C) 2006 by Massimiliano Torromeo *
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* massimiliano.torromeo@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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2010-09-17 23:34:26 +03:00
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#include "debug.h"
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#include "inputmanager.h"
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#include "utilities.h"
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2011-06-02 06:04:35 +03:00
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#include "powersaver.h"
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2010-09-17 23:34:26 +03:00
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2010-02-04 13:33:47 +02:00
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#include <iostream>
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#include <fstream>
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2010-09-17 23:31:09 +03:00
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2010-09-17 23:34:26 +03:00
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static SDL_Joystick *joystick;
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void InputManager::init(const string &conffile) {
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if (!readConfFile(conffile))
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ERROR("InputManager initialization from config file failed.\n");
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}
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2010-02-04 13:33:47 +02:00
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2010-09-17 23:34:26 +03:00
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InputManager::InputManager() {
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initJoystick();
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}
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2010-02-04 13:33:47 +02:00
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InputManager::~InputManager() {
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2010-09-17 23:34:26 +03:00
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if (SDL_NumJoysticks > 0)
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SDL_JoystickClose(joystick);
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2010-02-04 13:33:47 +02:00
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}
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2010-09-17 23:34:26 +03:00
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void InputManager::initJoystick() {
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if (SDL_NumJoysticks > 0)
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joystick = SDL_JoystickOpen(0);
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2010-02-04 13:33:47 +02:00
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}
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2010-09-17 23:34:26 +03:00
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bool InputManager::readConfFile(const string &conffile) {
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if (!fileExists(conffile)) return false;
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ifstream inf(conffile.c_str(), ios_base::in);
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if (!(inf.is_open()))
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return false;
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string line, name, source;
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string::size_type pos;
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buttontype_t button;
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while(getline(inf, line, '\n')) {
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pos = line.find("=");
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name = trim(line.substr(0,pos));
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line = trim(line.substr(pos+1,line.length()));
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if (name == "up") button = UP;
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else if (name == "down") button = DOWN;
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else if (name == "left") button = LEFT;
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else if (name == "right") button = RIGHT;
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else if (name == "accept") button = ACCEPT;
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else if (name == "cancel") button = CANCEL;
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else if (name == "clear") button = CLEAR;
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else if (name == "manual") button = MANUAL;
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else if (name == "altleft") button = ALTLEFT;
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else if (name == "altright") button = ALTRIGHT;
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else if (name == "menu") button = MENU;
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else if (name == "settings") button = SETTINGS;
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else if (name == "volup") button = VOLUP;
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else if (name == "voldown") button = VOLDOWN;
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else if (name == "power") button = POWER;
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else if (name == "lock") button = LOCK;
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else return false;
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pos = line.find(",");
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source = trim(line.substr(0,pos));
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line = trim(line.substr(pos+1, line.length()));
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if (source == "keyboard") ButtonMap[button].source = KEYBOARD;
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else if (source == "joystick") ButtonMap[button].source = JOYSTICK;
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else return false;
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ButtonMap[button].code = atoi(line.c_str());
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}
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inf.close();
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return true;
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2010-02-04 13:33:47 +02:00
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}
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2010-09-17 23:34:26 +03:00
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buttontype_t InputManager::waitForPressedButton() {
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return waitForButton(PRESSED);
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2010-02-04 13:33:47 +02:00
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}
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2010-09-17 23:34:26 +03:00
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buttontype_t InputManager::waitForReleasedButton() {
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return waitForButton(RELEASED);
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2010-02-04 13:33:47 +02:00
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}
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2010-09-17 23:34:26 +03:00
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buttontype_t InputManager::waitForButton(enum state_e state) {
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bevent_t event;
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do {
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waitForEvent(&event);
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} while(event.state != state);
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return event.button;
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2010-02-04 13:33:47 +02:00
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}
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2010-09-17 23:34:26 +03:00
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void InputManager::waitForEvent(bevent_t *event) {
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getEvent(event, true);
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2010-02-04 13:33:47 +02:00
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}
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2010-09-17 23:34:26 +03:00
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bool InputManager::pollEvent(bevent_t *event) {
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return getEvent(event, false);
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}
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bool InputManager::getEvent(bevent_t *bevent, bool wait) {
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//TODO: when an event is processed, program a new event
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//in some time, and when it occurs, do a key repeat
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SDL_JoystickUpdate();
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SDL_Event event;
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if (wait)
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SDL_WaitEvent(&event);
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else {
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bevent->state = RELEASED;
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if (!SDL_PollEvent(&event)) return false;
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}
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enum source_type_e source;
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switch(event.type) {
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case SDL_KEYDOWN:
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bevent->state = PRESSED;
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source = KEYBOARD;
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break;
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case SDL_KEYUP:
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bevent->state = RELEASED;
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source = KEYBOARD;
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break;
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case SDL_JOYBUTTONDOWN:
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bevent->state = PRESSED;
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source = JOYSTICK;
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break;
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case SDL_JOYBUTTONUP:
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bevent->state = RELEASED;
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source = JOYSTICK;
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break;
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default:
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return false;
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break;
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}
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if (source == KEYBOARD) {
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for (int i=0; i<BUTTONTYPE_T_SIZE; i++)
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if (ButtonMap[i].source == KEYBOARD && (unsigned int)event.key.keysym.sym == ButtonMap[i].code) {
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bevent->button = (buttontype_t)i;
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break;
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}
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} else {
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for (int i=0; i<BUTTONTYPE_T_SIZE; i++)
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if (ButtonMap[i].source == JOYSTICK && (unsigned int)event.jbutton.button == ButtonMap[i].code) {
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bevent->button = (buttontype_t)i;
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break;
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}
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}
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2011-06-02 06:04:35 +03:00
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if ( wait ) {
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PowerSaver::getInstance()->resetScreenTimer();
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}
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2010-09-17 23:34:26 +03:00
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return true;
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2010-02-04 13:33:47 +02:00
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}
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