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git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-22 13:29:42 +02:00
Made ASFont::utf8Code() a function in inputdialog.cpp instead
The implementation doesn't make sense to me, but that's something for another day; at least it is together with the code that calls it now.
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@ -27,11 +27,6 @@ public:
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return getTextWidth(text.c_str());
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}
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bool utf8Code(unsigned char c)
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{
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return (c>=194 && c<=198) || c==208 || c==209;
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}
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int getHeight()
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{
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return fontheight;
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@ -34,6 +34,11 @@ using namespace std;
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#define KEY_HEIGHT 20
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#define KB_TOP 90
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static bool utf8Code(unsigned char c)
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{
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return (c>=194 && c<=198) || c==208 || c==209;
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}
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InputDialog::InputDialog(GMenu2X *gmenu2x, InputManager &inputMgr_,
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Touchscreen &ts_, const string &text,
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const string &startvalue, const string &title, const string &icon)
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@ -121,7 +126,7 @@ void InputDialog::setKeyboard(int kb) {
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this->kb = &(keyboard[kb]);
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kbLength = this->kb->at(0).length();
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for (int x = 0, l = kbLength; x < l; x++) {
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if (gmenu2x->font->utf8Code(this->kb->at(0)[x])) {
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if (utf8Code(this->kb->at(0)[x])) {
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kbLength--;
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x++;
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}
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@ -221,7 +226,7 @@ bool InputDialog::exec() {
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void InputDialog::backspace() {
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// Check for UTF8 characters.
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input = input.substr(0, input.length()
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- (gmenu2x->font->utf8Code(input[input.length() - 2]) ? 2 : 1));
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- (utf8Code(input[input.length() - 2]) ? 2 : 1));
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}
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void InputDialog::space() {
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@ -237,7 +242,7 @@ void InputDialog::confirm() {
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} else {
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int xc = 0;
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for (uint x = 0; x < kb->at(selRow).length(); x++) {
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bool utf8 = gmenu2x->font->utf8Code(kb->at(selRow)[x]);
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bool utf8 = utf8Code(kb->at(selRow)[x]);
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if (xc == selCol) input += kb->at(selRow).substr(x, utf8 ? 2 : 1);
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if (utf8) x++;
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xc++;
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@ -281,7 +286,7 @@ void InputDialog::drawVirtualKeyboard() {
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for (uint x=0, xc=0; x<line.length(); x++) {
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string charX;
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//utf8 characters
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if (gmenu2x->font->utf8Code(line[x])) {
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if (utf8Code(line[x])) {
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charX = line.substr(x,2);
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x++;
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} else
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