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Simplify bottom bar button drawing in Selector
Put the drawButton calls left-to-right. Avoid duplicate code. The order was changed: "Select" is now always first, to be consistent with other dialogs.
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@ -62,16 +62,15 @@ int Selector::exec(int startSelection) {
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writeTitle(bg, link->getTitle());
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writeSubTitle(bg, link->getDescription());
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int x = 5;
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x = gmenu2x->drawButton(bg, "accept", gmenu2x->tr["Select"], x);
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if (link->getSelectorBrowser()) {
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gmenu2x->drawButton(bg, "start", gmenu2x->tr["Exit"],
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gmenu2x->drawButton(bg, "accept", gmenu2x->tr["Select"],
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gmenu2x->drawButton(bg, "cancel", gmenu2x->tr["Up one folder"],
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gmenu2x->drawButton(bg, "left", "", 5))));
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x = gmenu2x->drawButton(bg, "left", "", x);
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x = gmenu2x->drawButton(bg, "cancel", gmenu2x->tr["Up one folder"], x);
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} else {
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gmenu2x->drawButton(bg, "start", gmenu2x->tr["Exit"],
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gmenu2x->drawButton(bg, "cancel", "",
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gmenu2x->drawButton(bg, "accept", gmenu2x->tr["Select"], 5)));
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x = gmenu2x->drawButton(bg, "cancel", "", x);
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}
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x = gmenu2x->drawButton(bg, "start", gmenu2x->tr["Exit"], x);
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unsigned int top, height;
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tie(top, height) = gmenu2x->getContentArea();
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