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git://projects.qi-hardware.com/gmenu2x.git
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Removed a bug where the Default skin was chosen even if another (working) skin was defined on the config file.
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@ -642,9 +642,14 @@ void GMenu2X::readConfig() {
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inf.close();
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}
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}
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if (!confStr["lang"].empty()) tr.setLang(confStr["lang"]);
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if (!confStr["wallpaper"].empty() && !fileExists(confStr["wallpaper"])) confStr["wallpaper"] = "";
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if (confStr["skin"].empty() || !fileExists("skins/"+confStr["skin"])) confStr["skin"] = "Default";
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if (!confStr["lang"].empty())
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tr.setLang(confStr["lang"]);
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if (!confStr["wallpaper"].empty() && !fileExists(confStr["wallpaper"]))
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confStr["wallpaper"] = "";
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if (confStr["skin"].empty() || SurfaceCollection::getSkinPath(confStr["skin"]).empty())
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confStr["skin"] = "Default";
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evalIntConf( &confInt["outputLogs"], 0, 0,1 );
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evalIntConf( &confInt["maxClock"], 430, 30, 500 );
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@ -1314,6 +1319,8 @@ void GMenu2X::setSkin(const string &skin, bool setWallpaper) {
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skinConfStr.clear();
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skinConfInt.clear();
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DEBUG("GMenu2X: setting new skin %s.\n", skin.c_str());
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//clear collection and change the skin path
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sc.clear();
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sc.setSkin(skin);
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