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synced 2024-11-22 18:15:54 +02:00
Make ButtonBox deal with IconButtons instead of generic Buttons
Nowhere in the code do we actually mix IconButtons and Links (the other Button subclass), so I'm thinking of breaking up this class hierarchy or at least making the inheritance private. Also switched to C++11 style loops.
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@ -1,9 +1,8 @@
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#include "button.h"
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#include "gmenu2x.h"
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#include "buttonbox.h"
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#include "buttonbox.h"
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#include "gmenu2x.h"
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#include "iconbutton.h"
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ButtonBox::ButtonBox(GMenu2X *gmenu2x) : gmenu2x(gmenu2x)
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ButtonBox::ButtonBox(GMenu2X *gmenu2x) : gmenu2x(gmenu2x)
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{
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{
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}
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}
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@ -13,7 +12,7 @@ ButtonBox::~ButtonBox()
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clear();
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clear();
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}
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}
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void ButtonBox::add(Button *button)
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void ButtonBox::add(IconButton *button)
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{
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{
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buttons.push_back(button);
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buttons.push_back(button);
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}
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}
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@ -25,12 +24,12 @@ void ButtonBox::clear()
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void ButtonBox::paint(unsigned int posX)
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void ButtonBox::paint(unsigned int posX)
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{
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{
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for (ButtonList::const_iterator it = buttons.begin(); it != buttons.end(); ++it)
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for (auto button : buttons)
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posX = gmenu2x->drawButton(*it, posX);
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posX = gmenu2x->drawButton(button, posX);
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}
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}
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void ButtonBox::handleTS()
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void ButtonBox::handleTS()
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{
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{
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for (ButtonList::iterator it = buttons.begin(); it != buttons.end(); ++it)
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for (auto button : buttons)
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(*it)->handleTS();
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button->handleTS();
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}
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}
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@ -4,7 +4,7 @@
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#include <vector>
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#include <vector>
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class GMenu2X;
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class GMenu2X;
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class Button;
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class IconButton;
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class ButtonBox
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class ButtonBox
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{
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{
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@ -12,15 +12,14 @@ public:
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ButtonBox(GMenu2X *gmenu2x);
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ButtonBox(GMenu2X *gmenu2x);
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~ButtonBox();
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~ButtonBox();
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void add(Button *button);
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void add(IconButton *button);
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void clear();
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void clear();
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void paint(unsigned int posX);
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void paint(unsigned int posX);
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void handleTS();
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void handleTS();
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private:
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typedef std::vector<Button*> ButtonList;
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ButtonList buttons;
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private:
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std::vector<IconButton*> buttons;
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GMenu2X *gmenu2x;
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GMenu2X *gmenu2x;
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};
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};
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@ -1158,7 +1158,7 @@ string GMenu2X::getDiskFree(const char *path) {
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return df;
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return df;
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}
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}
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int GMenu2X::drawButton(Button *btn, int x, int y) {
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int GMenu2X::drawButton(IconButton *btn, int x, int y) {
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if (y<0) y = resY+y;
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if (y<0) y = resY+y;
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btn->setPosition(x, y-7);
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btn->setPosition(x, y-7);
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btn->paint();
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btn->paint();
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@ -187,7 +187,7 @@ public:
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void deleteSection();
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void deleteSection();
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void initBG();
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void initBG();
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int drawButton(Button *btn, int x=5, int y=-10);
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int drawButton(IconButton *btn, int x=5, int y=-10);
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int drawButton(Surface *s, const std::string &btn, const std::string &text, int x=5, int y=-10);
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int drawButton(Surface *s, const std::string &btn, const std::string &text, int x=5, int y=-10);
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int drawButtonRight(Surface *s, const std::string &btn, const std::string &text, int x=5, int y=-10);
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int drawButtonRight(Surface *s, const std::string &btn, const std::string &text, int x=5, int y=-10);
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void drawScrollBar(uint pagesize, uint totalsize, uint pagepos, uint top, uint height);
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void drawScrollBar(uint pagesize, uint totalsize, uint pagepos, uint top, uint height);
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