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git://projects.qi-hardware.com/gmenu2x.git
synced 2024-12-28 19:54:35 +02:00
Handle menu-related buttons inside Menu class
This commit is contained in:
parent
d588b97b34
commit
074668336e
@ -686,10 +686,9 @@ void GMenu2X::main() {
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menu->handleTS();
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menu->handleTS();
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}
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}
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switch (input.waitForPressedButton()) {
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InputManager::Button button = input.waitForPressedButton();
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case InputManager::ACCEPT:
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if (!menu->handleButtonPress(button)) {
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if (menu->selLink() != NULL) menu->selLink()->run();
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switch (button) {
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break;
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case InputManager::CANCEL:
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case InputManager::CANCEL:
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helpDisplayed=true;
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helpDisplayed=true;
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break;
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break;
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@ -699,28 +698,11 @@ void GMenu2X::main() {
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case InputManager::MENU:
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case InputManager::MENU:
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contextMenu();
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contextMenu();
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break;
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break;
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case InputManager::UP:
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menu->linkUp();
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break;
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case InputManager::DOWN:
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menu->linkDown();
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break;
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case InputManager::LEFT:
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menu->linkLeft();
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break;
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case InputManager::RIGHT:
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menu->linkRight();
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break;
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case InputManager::ALTLEFT:
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menu->decSectionIndex();
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break;
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case InputManager::ALTRIGHT:
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menu->incSectionIndex();
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break;
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default:
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default:
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break;
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break;
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}
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}
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}
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}
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}
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}
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}
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void GMenu2X::explorer() {
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void GMenu2X::explorer() {
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28
src/menu.cpp
28
src/menu.cpp
@ -207,6 +207,34 @@ void Menu::paint(Surface &s) {
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}
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}
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}
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}
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bool Menu::handleButtonPress(InputManager::Button button) {
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switch (button) {
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case InputManager::ACCEPT:
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if (selLink() != NULL) selLink()->run();
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return true;
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case InputManager::UP:
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linkUp();
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return true;
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case InputManager::DOWN:
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linkDown();
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return true;
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case InputManager::LEFT:
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linkLeft();
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return true;
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case InputManager::RIGHT:
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linkRight();
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return true;
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case InputManager::ALTLEFT:
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decSectionIndex();
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return true;
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case InputManager::ALTRIGHT:
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incSectionIndex();
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return true;
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default:
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return false;
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}
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}
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void Menu::handleTS() {
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void Menu::handleTS() {
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ConfIntHash &skinConfInt = gmenu2x->skinConfInt;
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ConfIntHash &skinConfInt = gmenu2x->skinConfInt;
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const int topBarHeight = skinConfInt["topBarHeight"];
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const int topBarHeight = skinConfInt["topBarHeight"];
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23
src/menu.h
23
src/menu.h
@ -21,8 +21,9 @@
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#ifndef MENU_H
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#ifndef MENU_H
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#define MENU_H
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#define MENU_H
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#include "link.h"
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#include "delegate.h"
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#include "delegate.h"
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#include "inputmanager.h"
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#include "link.h"
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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@ -74,6 +75,13 @@ private:
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// Load all the links on the given section directory.
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// Load all the links on the given section directory.
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void readLinksOfSection(std::string path, std::vector<std::string> &linkfiles);
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void readLinksOfSection(std::string path, std::vector<std::string> &linkfiles);
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void decSectionIndex();
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void incSectionIndex();
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void linkLeft();
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void linkRight();
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void linkUp();
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void linkDown();
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public:
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public:
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Menu(GMenu2X *gmenu2x, Touchscreen &ts);
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Menu(GMenu2X *gmenu2x, Touchscreen &ts);
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~Menu();
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~Menu();
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@ -88,8 +96,6 @@ public:
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int selSectionIndex();
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int selSectionIndex();
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const std::string &selSection();
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const std::string &selSection();
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void decSectionIndex();
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void incSectionIndex();
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void setSectionIndex(int i);
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void setSectionIndex(int i);
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bool addActionLink(uint section, const std::string &title,
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bool addActionLink(uint section, const std::string &title,
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@ -102,16 +108,19 @@ public:
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void skinUpdated();
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void skinUpdated();
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void paint(Surface &s);
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void paint(Surface &s);
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/**
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* Handles the pressing of the give button.
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* Returns true iff the event was consumed.
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*/
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bool handleButtonPress(InputManager::Button button);
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void handleTS();
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void handleTS();
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bool linkChangeSection(uint linkIndex, uint oldSectionIndex, uint newSectionIndex);
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bool linkChangeSection(uint linkIndex, uint oldSectionIndex, uint newSectionIndex);
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int selLinkIndex();
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int selLinkIndex();
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Link *selLink();
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Link *selLink();
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LinkApp *selLinkApp();
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LinkApp *selLinkApp();
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void linkLeft();
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void linkRight();
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void linkUp();
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void linkDown();
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void setLinkIndex(int i);
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void setLinkIndex(int i);
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const std::vector<std::string> &getSections() { return sections; }
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const std::vector<std::string> &getSections() { return sections; }
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