mirror of
git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-16 17:17:32 +02:00
Use our own alpha blended rectangle outline instead of SDL_gfx
I implemented it as four 1-pixel-wide filled rectangles. While this is not the fastest way to do it, I doubt this will have a significant impact on overall performance. Note that the proper way to clip a rectangle outline is to clip the outline's four lines individually, not clip the rectangle and then draw a smaller rectangle outline. This means that an optimized drawing routine would have to be aware of whether clipping occurs, complicating the code.
This commit is contained in:
parent
0dd027fcf4
commit
08ffbc76de
@ -25,8 +25,6 @@
|
|||||||
#include "surfacecollection.h"
|
#include "surfacecollection.h"
|
||||||
#include "utilities.h"
|
#include "utilities.h"
|
||||||
|
|
||||||
#include <SDL_gfxPrimitives.h>
|
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
@ -161,7 +159,27 @@ void Surface::box(SDL_Rect re, RGBAColor c) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Surface::rectangle(SDL_Rect re, RGBAColor c) {
|
void Surface::rectangle(SDL_Rect re, RGBAColor c) {
|
||||||
rectangleRGBA(raw, re.x, re.y, re.x + re.w - 1, re.y + re.h - 1, c.r, c.g, c.b, c.a);
|
if (re.h >= 1) {
|
||||||
|
// Top.
|
||||||
|
box(SDL_Rect { re.x, re.y, re.w, 1 }, c);
|
||||||
|
}
|
||||||
|
if (re.h >= 2) {
|
||||||
|
Sint16 ey = re.y + re.h - 1;
|
||||||
|
// Bottom.
|
||||||
|
box(SDL_Rect { re.x, ey, re.w, 1 }, c);
|
||||||
|
|
||||||
|
Sint16 ex = re.x + re.w - 1;
|
||||||
|
Sint16 sy = re.y + 1;
|
||||||
|
Uint16 sh = re.h - 2;
|
||||||
|
// Left.
|
||||||
|
if (re.w >= 1) {
|
||||||
|
box(SDL_Rect { re.x, sy, 1, sh }, c);
|
||||||
|
}
|
||||||
|
// Right.
|
||||||
|
if (re.w >= 2) {
|
||||||
|
box(SDL_Rect { ex, sy, 1, sh }, c);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Surface::clearClipRect() {
|
void Surface::clearClipRect() {
|
||||||
|
Loading…
Reference in New Issue
Block a user