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git://projects.qi-hardware.com/gmenu2x.git
synced 2024-12-27 11:21:45 +02:00
Surface: Use the destructor as intended.
There is no reason to have an explicit free() method instead of just destructing the Surface object and doing cleanup in the destructor.
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@ -327,7 +327,7 @@ GMenu2X::~GMenu2X() {
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void GMenu2X::quit() {
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fflush(NULL);
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sc.clear();
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s->free();
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free(s);
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SDL_Quit();
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#ifdef TARGET_GP2X
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/* if (gp2x_mem!=0) {
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@ -66,10 +66,6 @@ Surface::Surface(const string &img, const string &skin) {
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}
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Surface::~Surface() {
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free();
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}
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void Surface::free() {
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if (freeWhenDone) {
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SDL_FreeSurface(raw);
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}
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@ -83,8 +79,6 @@ SDL_PixelFormat *Surface::format() {
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}
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void Surface::load(const string &img, const string &skin) {
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free();
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string skinpath;
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if (!skin.empty() && !img.empty() && img[0]!='/') {
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skinpath = "skins/"+skin+"/"+img;
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@ -47,7 +47,6 @@ public:
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SDL_Surface *raw;
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void free();
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void flip();
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void clearClipRect();
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@ -109,11 +109,7 @@ void SurfaceCollection::del(const string &path) {
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}
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void SurfaceCollection::clear() {
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while (surfaces.size()>0) {
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surfaces.begin()->second->free();
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free(surfaces.begin()->second);
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surfaces.erase(surfaces.begin());
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}
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surfaces.clear();
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}
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void SurfaceCollection::move(const string &from, const string &to) {
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