mirror of
git://projects.qi-hardware.com/gmenu2x.git
synced 2025-04-21 12:27:27 +03:00
Moved console bind+activate code into Launcher
This way, we can launch console applications from the Explorer.
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@@ -43,14 +43,6 @@
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#include <sstream>
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#include <utility>
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// Bind and activate the framebuffer console on selected platforms.
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#define BIND_CONSOLE \
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defined(PLATFORM_A320) || defined(PLATFORM_GCW0)
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#if BIND_CONSOLE
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#include <linux/vt.h>
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#endif
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#ifdef HAVE_LIBOPK
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#include <opk.h>
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#endif
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@@ -578,29 +570,6 @@ void LinkApp::launch(const string &selectedFile) {
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#endif
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gmenu2x->quit();
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if (consoleApp) {
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#if BIND_CONSOLE
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/* Enable the framebuffer console */
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char c = '1';
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int fd = open("/sys/devices/virtual/vtconsole/vtcon1/bind", O_WRONLY);
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if (fd < 0) {
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WARNING("Unable to open fbcon handle\n");
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} else {
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write(fd, &c, 1);
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close(fd);
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}
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fd = open("/dev/tty1", O_RDWR);
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if (fd < 0) {
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WARNING("Unable to open tty1 handle\n");
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} else {
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if (ioctl(fd, VT_ACTIVATE, 1) < 0)
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WARNING("Unable to activate tty1\n");
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close(fd);
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}
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#endif
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}
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vector<string> commandLine;
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if (isOpk()) {
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#ifdef HAVE_LIBOPK
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@@ -613,7 +582,7 @@ void LinkApp::launch(const string &selectedFile) {
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commandLine = { "/bin/sh", "-c", exec + " " + params };
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}
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Launcher launcher(move(commandLine));
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Launcher launcher(move(commandLine), consoleApp);
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launcher.exec();
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//if execution continues then something went wrong and as we already called SDL_Quit we cannot continue
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