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InputManager: C++-style type definitions.
There is no need to typedef enums and structs in C++. Put types defined by InputManager inside the class namespace. Changed type names to CamelCase.
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@@ -45,7 +45,7 @@ public:
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const std::vector<std::string> *choices);
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virtual ~MenuSettingMultiString() {};
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virtual bool manageInput(bevent_t *event);
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virtual bool manageInput(InputManager::ButtonEvent *event);
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};
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#endif
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