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InputManager: C++-style type definitions.
There is no need to typedef enums and structs in C++. Put types defined by InputManager inside the class namespace. Changed type names to CamelCase.
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@@ -68,39 +68,39 @@ void MenuSettingRGBA::handleTS() {
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MenuSetting::handleTS();
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}
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bool MenuSettingRGBA::manageInput(bevent_t *event) {
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bool MenuSettingRGBA::manageInput(InputManager::ButtonEvent *event) {
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if (edit) {
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switch(event->button) {
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case LEFT:
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dec();
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break;
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case RIGHT:
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inc();
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break;
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case ALTLEFT:
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update_value(-10);
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break;
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case ALTRIGHT:
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update_value(10);
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break;
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case ACCEPT:
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case UP:
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case DOWN:
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edit = false;
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updateButtonBox();
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break;
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default:
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return false;
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}
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switch(event->button) {
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case InputManager::LEFT:
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dec();
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break;
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case InputManager::RIGHT:
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inc();
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break;
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case InputManager::ALTLEFT:
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update_value(-10);
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break;
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case InputManager::ALTRIGHT:
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update_value(10);
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break;
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case InputManager::ACCEPT:
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case InputManager::UP:
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case InputManager::DOWN:
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edit = false;
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updateButtonBox();
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break;
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default:
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return false;
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}
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} else {
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switch(event->button) {
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case LEFT:
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case InputManager::LEFT:
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leftComponent();
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break;
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case RIGHT:
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case InputManager::RIGHT:
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rightComponent();
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break;
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case ACCEPT:
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case InputManager::ACCEPT:
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edit = true;
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updateButtonBox();
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break;
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