mirror of
git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-26 04:01:53 +02:00
MessageBox: Use arrays instead of vectors for buttons.
There is no need for the overhead of std::vector if we know the number of elements at compile time. This shaves off about 2 kB of the stripped binary size.
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@ -30,13 +30,10 @@ MessageBox::MessageBox(GMenu2X *gmenu2x, const string &text, const string &icon)
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this->text = text;
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this->icon = icon;
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buttons.resize(19);
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buttonLabels.resize(19);
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buttonPositions.resize(19);
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for (uint x=0; x<buttons.size(); x++) {
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buttons[x] = "";
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buttonLabels[x] = "";
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buttonPositions[x].h = gmenu2x->font->getHeight();
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for (uint i = 0; i < BUTTON_TYPE_SIZE; i++) {
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buttons[i] = "";
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buttonLabels[i] = "";
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buttonPositions[i].h = gmenu2x->font->getHeight();
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}
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//Default enabled button
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@ -57,8 +54,8 @@ MessageBox::MessageBox(GMenu2X *gmenu2x, const string &text, const string &icon)
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buttonLabels[InputManager::VOLDOWN] = "vol-";
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}
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void MessageBox::setButton(int action, const string &btn) {
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buttons[action] = btn;
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void MessageBox::setButton(InputManager::Button button, const string &label) {
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buttons[button] = label;
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}
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int MessageBox::exec() {
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@ -83,7 +80,7 @@ int MessageBox::exec() {
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bg.write( gmenu2x->font, text, box.x+(gmenu2x->sc[icon] != NULL ? 47 : 10), box.y+gmenu2x->font->getHeight()+3, ASFont::HAlignLeft, ASFont::VAlignMiddle );
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int btnX = gmenu2x->halfX+box.w/2-6;
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for (uint i=0; i<buttons.size(); i++) {
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for (uint i = 0; i < BUTTON_TYPE_SIZE; i++) {
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if (buttons[i] != "") {
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buttonPositions[i].y = box.y+box.h-4;
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buttonPositions[i].w = btnX;
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@ -104,12 +101,11 @@ int MessageBox::exec() {
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#ifdef PLATFORM_GP2X
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//touchscreen
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if (gmenu2x->f200) {
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if (gmenu2x->ts.poll()) {
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for (uint i=0; i<buttons.size(); i++)
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if (gmenu2x->f200 && gmenu2x->ts.poll()) {
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for (uint i = 0; i < BUTTON_TYPE_SIZE; i++) {
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if (buttons[i] != "" && gmenu2x->ts.inRect(buttonPositions[i])) {
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result = i;
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i = buttons.size();
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break;
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}
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}
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}
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@ -30,19 +30,18 @@
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#include "gmenu2x.h"
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using std::string;
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using std::vector;
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class MessageBox {
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private:
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string text, icon;
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GMenu2X *gmenu2x;
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vector<string> buttons;
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vector<string> buttonLabels;
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vector<SDL_Rect> buttonPositions;
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string buttons[BUTTON_TYPE_SIZE];
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string buttonLabels[BUTTON_TYPE_SIZE];
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SDL_Rect buttonPositions[BUTTON_TYPE_SIZE];
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public:
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MessageBox(GMenu2X *gmenu2x, const string &text, const string &icon="");
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void setButton(int action, const string &btn);
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void setButton(InputManager::Button button, const string &label);
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int exec();
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};
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