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PNG: Only add alpha channel on surface if loaded image has an alpha channel.
This fixes a bug where a loaded image could have an alpha of 0. Also it avoids expensive alpha blending where it is unnecessary.
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@ -14,6 +14,7 @@ SDL_Surface *loadPNG(const std::string &path) {
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SDL_SetAlpha(surface, SDL_SRCALPHA, 255);
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return surface;
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} else {
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bool hasAlphaChannel = surface->format->Amask != 0;
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SDL_PixelFormat format32;
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memset(&format32, 0, sizeof(format32));
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format32.BitsPerPixel = 32;
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@ -23,13 +24,13 @@ SDL_Surface *loadPNG(const std::string &path) {
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format32.Gmask = 0x0000FF00;
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format32.Bmask =
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SDL_BYTEORDER == SDL_BIG_ENDIAN ? 0x000000FF : 0x00FF0000;
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format32.Amask = 0xFF000000;
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format32.Amask = hasAlphaChannel ? 0xFF000000 : 0;
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format32.Rshift = SDL_BYTEORDER == SDL_BIG_ENDIAN ? 16 : 0;
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format32.Gshift = 8;
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format32.Bshift = SDL_BYTEORDER == SDL_BIG_ENDIAN ? 0 : 16;
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format32.Ashift = 24;
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SDL_Surface *surface32 =
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SDL_ConvertSurface(surface, &format32, SDL_SRCALPHA);
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format32.Ashift = hasAlphaChannel ? 24 : 0;
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SDL_Surface *surface32 = SDL_ConvertSurface(
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surface, &format32, hasAlphaChannel ? SDL_SRCALPHA : 0);
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SDL_FreeSurface(surface);
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return surface32;
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}
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