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git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-26 02:51:53 +02:00
Make the InputManager handle analog sticks as input
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@ -48,8 +48,13 @@ InputManager::InputManager()
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return;
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}
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for (i = 0; i < SDL_NumJoysticks(); i++)
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joysticks.push_back(SDL_JoystickOpen(i));
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for (i = 0; i < SDL_NumJoysticks(); i++) {
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struct Joystick joystick = {
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SDL_JoystickOpen(i), false, false, false, false,
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};
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joysticks.push_back(joystick);
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}
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DEBUG("Opening %i joysticks\n", i);
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#endif
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}
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@ -57,9 +62,8 @@ InputManager::InputManager()
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InputManager::~InputManager()
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{
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#ifndef SDL_JOYSTICK_DISABLED
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for (std::vector<SDL_Joystick *>::iterator it = joysticks.begin();
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it < joysticks.end(); it++)
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SDL_JoystickClose(*it);
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for (auto it : joysticks)
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SDL_JoystickClose(it.joystick);
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#endif
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}
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@ -130,8 +134,6 @@ bool InputManager::getButton(Button *button, bool wait) {
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//TODO: when an event is processed, program a new event
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//in some time, and when it occurs, do a key repeat
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int i;
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#ifndef SDL_JOYSTICK_DISABLED
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if (joysticks.size() > 0)
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SDL_JoystickUpdate();
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@ -152,6 +154,34 @@ bool InputManager::getButton(Button *button, bool wait) {
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case SDL_JOYBUTTONDOWN:
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source = JOYSTICK;
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break;
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case SDL_JOYAXISMOTION: {
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source = JOYSTICK;
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unsigned int axis = event.jaxis.axis;
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/* We only handle the first joystick */
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if (axis > 1)
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return false;
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bool *axisState = joysticks[event.jaxis.which].axisState[axis];
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if (event.jaxis.value < -20000) {
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if (axisState[AXIS_STATE_NEGATIVE])
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return false;
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axisState[AXIS_STATE_NEGATIVE] = true;
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axisState[AXIS_STATE_POSITIVE] = false;
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*button = axis ? UP : LEFT;
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} else if (event.jaxis.value > 20000) {
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if (axisState[AXIS_STATE_POSITIVE])
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return false;
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axisState[AXIS_STATE_NEGATIVE] = false;
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axisState[AXIS_STATE_POSITIVE] = true;
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*button = axis ? DOWN : RIGHT;
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} else {
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axisState[0] = axisState[1] = false;
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return false;
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}
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break;
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}
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#endif
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case SDL_USEREVENT:
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switch ((enum EventCode) event.user.code) {
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@ -180,6 +210,7 @@ bool InputManager::getButton(Button *button, bool wait) {
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return false;
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}
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int i = 0;
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if (source == KEYBOARD) {
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for (i = 0; i < BUTTON_TYPE_SIZE; i++) {
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if (buttonMap[i].source == KEYBOARD
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@ -189,7 +220,7 @@ bool InputManager::getButton(Button *button, bool wait) {
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}
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}
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#ifndef SDL_JOYSTICK_DISABLED
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} else if (source == JOYSTICK) {
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} else if (source == JOYSTICK && event.type != SDL_JOYAXISMOTION) {
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for (i = 0; i < BUTTON_TYPE_SIZE; i++) {
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if (buttonMap[i].source == JOYSTICK
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&& (unsigned int)event.jbutton.button == buttonMap[i].code) {
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@ -66,7 +66,14 @@ private:
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ButtonMapEntry buttonMap[BUTTON_TYPE_SIZE];
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#ifndef SDL_JOYSTICK_DISABLED
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std::vector<SDL_Joystick *> joysticks;
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#define AXIS_STATE_POSITIVE 0
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#define AXIS_STATE_NEGATIVE 1
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struct Joystick {
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SDL_Joystick *joystick;
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bool axisState[2][2];
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};
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std::vector<Joystick> joysticks;
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#endif
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};
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