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MessageBox: minor cleanup.
Declare local variables where they are used, not way in advance.
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@ -64,8 +64,6 @@ void MessageBox::setButton(int action, const string &btn) {
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}
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}
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int MessageBox::exec() {
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int MessageBox::exec() {
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int result = -1;
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Surface bg(gmenu2x->s);
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Surface bg(gmenu2x->s);
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//Darken background
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//Darken background
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bg.box(0, 0, gmenu2x->resX, gmenu2x->resY, 0,0,0,200);
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bg.box(0, 0, gmenu2x->resX, gmenu2x->resY, 0,0,0,200);
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@ -103,8 +101,8 @@ int MessageBox::exec() {
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bg.blit(gmenu2x->s,0,0);
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bg.blit(gmenu2x->s,0,0);
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gmenu2x->s->flip();
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gmenu2x->s->flip();
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InputManager::ButtonEvent event;
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int result = -1;
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while (result<0) {
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while (result < 0) {
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#ifdef PLATFORM_GP2X
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#ifdef PLATFORM_GP2X
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//touchscreen
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//touchscreen
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@ -119,6 +117,7 @@ int MessageBox::exec() {
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}
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}
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#endif
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#endif
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InputManager::ButtonEvent event;
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if (gmenu2x->input.pollEvent(&event)
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if (gmenu2x->input.pollEvent(&event)
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&& (event.state == InputManager::PRESSED)
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&& (event.state == InputManager::PRESSED)
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&& (buttons[event.button] != "")) {
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&& (buttons[event.button] != "")) {
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