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ASFont: only convert font surface if it is not already in a 32bpp format.
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@ -4,6 +4,7 @@
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#include "utilities.h"
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#include <cassert>
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#include <cstring>
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#define SFONTPLUS_CHARSET "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¿ÀÁÈÉÌÍÒÓÙÚÝÄËÏÖÜŸÂÊÎÔÛÅÃÕÑÆÇČĎĚĽĹŇÔŘŔŠŤŮŽàáèéìíòóùúýäëïöüÿâêîôûåãõñæçčďěľĺňôřŕšťžůðßÐÞþАБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдеёжзийклмнопрстуфхцчшщъыьэюяØøąćęłńśżźĄĆĘŁŃŚŻŹ"
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@ -40,28 +41,41 @@ Uint32 ASFont::getPixel(Sint32 x, Sint32 y) {
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return 0;
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}
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ASFont::ASFont(const std::string &fontImagePath) {
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this->characters = SFONTPLUS_CHARSET;
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ASFont::ASFont(const std::string &fontImagePath)
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: characters(SFONTPLUS_CHARSET)
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{
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// Load PNG file into an SDL surface.
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SDL_Surface *buf = loadPNG(fontImagePath);
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if (!buf) {
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surface = NULL;
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return;
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}
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surface = SDL_DisplayFormatAlpha(buf);
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SDL_FreeSurface(buf);
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// Make sure we have a surface that can be blitted using alpha blending.
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if (buf->format->BytesPerPixel == 4) {
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surface = buf;
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SDL_SetAlpha(surface, SDL_SRCALPHA, 255);
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} else {
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SDL_PixelFormat format32;
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memset(&format32, 0, sizeof(format32));
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format32.BitsPerPixel = 32;
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format32.BytesPerPixel = 4;
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format32.Rmask =
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SDL_BYTEORDER == SDL_BIG_ENDIAN ? 0x00FF0000 : 0x000000FF;
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format32.Gmask = 0x0000FF00;
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format32.Bmask =
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SDL_BYTEORDER == SDL_BIG_ENDIAN ? 0x000000FF : 0x00FF0000;
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format32.Amask = 0xFF000000;
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format32.Rshift = SDL_BYTEORDER == SDL_BIG_ENDIAN ? 16 : 0;
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format32.Gshift = 8;
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format32.Bshift = SDL_BYTEORDER == SDL_BIG_ENDIAN ? 0 : 16;
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format32.Ashift = 24;
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surface = SDL_ConvertSurface(buf, &format32, SDL_SRCALPHA);
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SDL_FreeSurface(buf);
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}
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Uint32 pink = SDL_MapRGB(surface->format, 255,0,255);
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#ifdef DEBUG
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bool utf8 = false;
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for (unsigned x=0; x<characters.length(); x++) {
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if (!utf8) utf8 = (unsigned char)characters[x]>128;
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if (utf8) DEBUG("%d\n", (unsigned char)characters[x]);
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}
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#endif
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unsigned c = 0;
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SDL_LockSurface(surface);
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for (unsigned x=0; x<(unsigned)surface->w && c<characters.length(); x++) {
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if (getPixel(x,0) == pink) {
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@ -84,7 +98,6 @@ ASFont::ASFont(const std::string &fontImagePath) {
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}
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SDL_UnlockSurface(surface);
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Uint32 colKey = getPixel(0,surface->h-1);
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SDL_SetColorKey(surface, SDL_SRCCOLORKEY, colKey);
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std::string::size_type pos = characters.find("0")*2;
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SDL_Rect srcrect = {charpos[pos], 1, charpos[pos+2] - charpos[pos], surface->h - 1};
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unsigned y = srcrect.h;
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