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Use tr1::unordered_map instead of google::dense_hash_map in SurfaceCollection.
This reduces the binary size by about 45K.
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@ -27,8 +27,6 @@ using std::endl;
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using std::string;
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SurfaceCollection::SurfaceCollection(bool defaultAlpha, const string &skin) {
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surfaces.set_empty_key(" ");
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surfaces.set_deleted_key("");
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this->defaultAlpha = defaultAlpha;
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setSkin(skin);
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}
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@ -20,12 +20,12 @@
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#ifndef SURFACECOLLECTION_H
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#define SURFACECOLLECTION_H
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#include <google/dense_hash_map>
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#include <string>
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#include <tr1/unordered_map>
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class Surface;
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typedef google::dense_hash_map<std::string, Surface *> SurfaceHash;
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typedef std::tr1::unordered_map<std::string, Surface *> SurfaceHash;
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/**
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Hash Map of surfaces that loads surfaces not already loaded and reuses already loaded ones.
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