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Destroy all registered Monitor objects when the Menu is destroyed
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@ -79,6 +79,10 @@ Menu::Menu(GMenu2X *gmenu2x, Touchscreen &ts)
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Menu::~Menu() {
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freeLinks();
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for (vector<Monitor *>::iterator it = monitors.begin();
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it < monitors.end(); it++)
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delete *it;
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}
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uint Menu::firstDispRow() {
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