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Implement the standard set of copy and move operations for Surface
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@ -28,6 +28,7 @@
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#include <algorithm>
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#include <cassert>
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#include <iomanip>
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#include <utility>
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using namespace std;
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@ -94,22 +95,44 @@ Surface::Surface(SDL_Surface *raw_, bool freeWhenDone_)
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{
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}
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Surface::Surface(Surface *s) {
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raw = SDL_ConvertSurface(s->raw, s->raw->format, SDL_SWSURFACE);
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Surface::Surface(Surface const& other)
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: Surface(SDL_ConvertSurface(
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other.raw, other.raw->format, SDL_SWSURFACE), true)
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{
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// Note: A bug in SDL_ConvertSurface() leaves the per-surface alpha
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// undefined when converting from RGBA to RGBA. This can cause
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// problems if the surface is later converted to a format without
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// an alpha channel, such as the display format.
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raw->format->alpha = s->raw->format->alpha;
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freeWhenDone = true;
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raw->format->alpha = other.raw->format->alpha;
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}
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Surface::~Surface() {
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Surface::Surface(Surface&& other)
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: raw(other.raw)
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, freeWhenDone(other.freeWhenDone)
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{
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other.raw = nullptr;
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other.freeWhenDone = false;
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}
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Surface::~Surface()
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{
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if (freeWhenDone) {
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SDL_FreeSurface(raw);
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}
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}
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Surface& Surface::operator=(Surface other)
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{
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swap(other);
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return *this;
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}
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void Surface::swap(Surface& other)
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{
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std::swap(raw, other.raw);
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std::swap(freeWhenDone, other.freeWhenDone);
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}
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void Surface::convertToDisplayFormat() {
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SDL_Surface *newSurface = SDL_DisplayFormat(raw);
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if (newSurface) {
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@ -52,8 +52,14 @@ public:
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static Surface *loadImage(const std::string &img,
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const std::string &skin="", bool loadAlpha=true);
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Surface(Surface *s);
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// TODO: Remove this once naked Surface pointers are no longer in use.
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Surface(Surface *other) : Surface(*other) {}
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Surface(Surface const& other);
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Surface(Surface&& other);
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~Surface();
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Surface& operator=(Surface other);
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void swap(Surface& other);
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/** Converts the underlying surface to the same pixel format as the frame
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* buffer, for faster blitting. This removes the alpha channel if the
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