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git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-22 18:23:08 +02:00
Make Link and IconButton inherit from Button privately
Each part of the code deals with either Links or IconButtons, but not both: the base class is only used to share implementation and not interface. Make this explicit by doing private inheritance.
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06ee35bb7a
commit
6378fcfcd7
@ -5,23 +5,14 @@
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using namespace std;
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Button::Button(Touchscreen &ts_, bool doubleClick_)
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: ts(ts_)
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, action(BIND(&Button::voidAction))
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: action(BIND(&Button::voidAction))
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, rect((SDL_Rect) { 0, 0, 0, 0 })
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, ts(ts_)
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, doubleClick(doubleClick_)
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, lastTick(0)
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{
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}
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void Button::paint() {
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if (ts.inRect(rect))
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if (!paintHover()) return;
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}
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bool Button::paintHover() {
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return false;
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}
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bool Button::isPressed() {
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return ts.pressed() && ts.inRect(rect);
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}
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@ -34,22 +25,20 @@ bool Button::handleTS() {
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if (isReleased()) {
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if (doubleClick) {
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int tickNow = SDL_GetTicks();
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if (tickNow - lastTick < 400)
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exec();
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if (tickNow - lastTick < 400) {
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ts.setHandled();
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action();
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}
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lastTick = tickNow;
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} else {
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exec();
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ts.setHandled();
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action();
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}
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return true;
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}
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return false;
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}
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void Button::exec() {
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ts.setHandled();
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action();
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}
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SDL_Rect Button::getRect() {
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return rect;
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}
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@ -63,7 +52,3 @@ void Button::setPosition(int x, int y) {
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rect.x = x;
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rect.y = y;
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}
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void Button::setAction(function_t action) {
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this->action = action;
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}
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30
src/button.h
30
src/button.h
@ -28,31 +28,29 @@
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class Touchscreen;
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class Button {
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protected:
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Touchscreen &ts;
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function_t action;
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SDL_Rect rect;
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bool doubleClick;
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int lastTick;
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public:
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SDL_Rect getRect();
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virtual void setPosition(int x, int y);
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bool isPressed();
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bool handleTS();
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protected:
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Button(Touchscreen &ts, bool doubleClick = false);
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virtual ~Button() {};
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SDL_Rect getRect();
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void setSize(int w, int h);
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virtual void setPosition(int x, int y);
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virtual void paint();
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virtual bool paintHover();
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function_t action;
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SDL_Rect rect;
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bool isPressed();
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private:
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bool isReleased();
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bool handleTS();
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void exec();
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void voidAction() {};
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void setAction(function_t action);
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Touchscreen &ts;
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bool doubleClick;
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int lastTick;
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};
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#endif // BUTTON_H
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@ -14,10 +14,6 @@ IconButton::IconButton(
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{
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this->icon = icon;
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this->label = label;
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updateSurfaces();
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}
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void IconButton::updateSurfaces() {
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iconSurface = gmenu2x->sc[icon];
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recalcSize();
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}
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@ -39,10 +35,6 @@ void IconButton::paint() {
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}
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}
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bool IconButton::paintHover() {
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return true;
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}
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void IconButton::recalcSize() {
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Uint16 h = 0, w = 0;
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if (iconSurface) {
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@ -8,25 +8,27 @@
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class GMenu2X;
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class Surface;
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class IconButton : public Button {
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class IconButton : private Button {
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public:
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IconButton(GMenu2X *gmenu2x, Touchscreen &ts,
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const std::string &icon, const std::string &label = "");
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virtual ~IconButton() {};
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virtual void paint();
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virtual bool paintHover();
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virtual void setPosition(int x, int y);
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void setAction(function_t action);
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// Expose some Button functionality:
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SDL_Rect getRect() { return Button::getRect(); }
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bool handleTS() { return Button::handleTS(); }
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private:
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void updateSurfaces();
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void recalcSize();
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GMenu2X *gmenu2x;
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std::string icon, label;
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void recalcSize();
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SDL_Rect iconRect, labelRect;
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Surface *iconSurface;
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@ -51,12 +51,11 @@ void Link::paint() {
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gmenu2x->s->write(gmenu2x->font, getTitle(), iconX+16, rect.y + gmenu2x->skinConfInt["linkHeight"]-padding, Font::HAlignCenter, Font::VAlignBottom);
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}
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bool Link::paintHover() {
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void Link::paintHover() {
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if (gmenu2x->useSelectionPng)
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gmenu2x->sc["imgs/selection.png"]->blit(gmenu2x->s, rect, Font::HAlignCenter, Font::VAlignMiddle);
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else
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gmenu2x->s->box(rect.x, rect.y, rect.w, rect.h, gmenu2x->skinConfColors[COLOR_SELECTION_BG]);
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return true;
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}
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void Link::updateSurfaces()
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@ -35,7 +35,7 @@ Base class that represents a link on screen.
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@author Massimiliano Torromeo <massimiliano.torromeo@gmail.com>
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*/
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class Link : public Button {
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class Link : private Button {
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private:
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void recalcCoordinates();
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@ -59,7 +59,7 @@ public:
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virtual ~Link() {};
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virtual void paint();
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virtual bool paintHover();
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void paintHover();
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virtual void loadIcon();
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@ -75,6 +75,11 @@ public:
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const std::string &getIconPath();
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void run();
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// Expose some Button functionality:
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//SDL_Rect getRect() { return Button::getRect(); }
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bool isPressed() { return Button::isPressed(); }
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bool handleTS() { return Button::handleTS(); }
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};
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#endif
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