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Surface: Remove alpha flag.

As for SurfaceCollection, the alpha flag passed to the Surface constructor
was also always true. Therefore there is no need to have the flag.
This commit is contained in:
Maarten ter Huurne 2011-06-02 06:02:45 +02:00
parent 44ca4e3460
commit 7877fee3fa
3 changed files with 8 additions and 11 deletions

View File

@ -49,10 +49,10 @@ Surface::Surface(Surface *s) {
halfH = raw->h/2; halfH = raw->h/2;
} }
Surface::Surface(const string &img, const string &skin, bool alpha) { Surface::Surface(const string &img, const string &skin) {
raw = NULL; raw = NULL;
dblbuffer = NULL; dblbuffer = NULL;
load(img, alpha, skin); load(img, skin);
halfW = raw->w/2; halfW = raw->w/2;
halfH = raw->h/2; halfH = raw->h/2;
} }
@ -78,7 +78,7 @@ SDL_PixelFormat *Surface::format() {
return raw->format; return raw->format;
} }
void Surface::load(const string &img, bool alpha, const string &skin) { void Surface::load(const string &img, const string &skin) {
free(); free();
string skinpath; string skinpath;
@ -92,10 +92,7 @@ void Surface::load(const string &img, bool alpha, const string &skin) {
SDL_Surface *buf = loadPNG(skinpath); SDL_Surface *buf = loadPNG(skinpath);
if (buf!=NULL) { if (buf!=NULL) {
if (alpha) raw = SDL_DisplayFormatAlpha(buf);
raw = SDL_DisplayFormatAlpha(buf);
else
raw = SDL_DisplayFormat(buf);
SDL_FreeSurface(buf); SDL_FreeSurface(buf);
} else { } else {
ERROR("Couldn't load surface '%s'\n", img.c_str()); ERROR("Couldn't load surface '%s'\n", img.c_str());

View File

@ -41,7 +41,7 @@ class Surface {
public: public:
Surface(); Surface();
Surface(Surface *s); Surface(Surface *s);
Surface(const string &img, const string &skin="", bool alpha=true); Surface(const string &img, const string &skin="");
~Surface(); ~Surface();
void enableVirtualDoubleBuffer(SDL_Surface *surface); void enableVirtualDoubleBuffer(SDL_Surface *surface);
@ -75,7 +75,7 @@ public:
private: private:
SDL_PixelFormat *format(); SDL_PixelFormat *format();
void load(const string &img, bool alpha=true, const string &skin=""); void load(const string &img, const string &skin);
bool blit(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1); bool blit(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1);
bool blitCenter(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1); bool blitCenter(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1);
bool blitRight(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1); bool blitRight(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1);

View File

@ -80,7 +80,7 @@ Surface *SurfaceCollection::add(const string &path) {
return NULL; return NULL;
} else if (!fileExists(filePath)) return NULL; } else if (!fileExists(filePath)) return NULL;
Surface *s = new Surface(filePath, ""); Surface *s = new Surface(filePath);
surfaces[path] = s; surfaces[path] = s;
return s; return s;
} }
@ -94,7 +94,7 @@ Surface *SurfaceCollection::addSkinRes(const string &path) {
string skinpath = getSkinFilePath(path); string skinpath = getSkinFilePath(path);
if (skinpath.empty()) if (skinpath.empty())
return NULL; return NULL;
Surface *s = new Surface(skinpath, "", true); Surface *s = new Surface(skinpath);
if (s != NULL) if (s != NULL)
surfaces[path] = s; surfaces[path] = s;
return s; return s;